godot
Godot Engine – Multi-platform 2D and 3D game engine (by vnen)
godot3-bunnymark
Compares Godot 3.1 scripting languages by rendering as many bunny sprites as possible at 60fps (by cart)
godot | godot3-bunnymark | |
---|---|---|
1 | 3 | |
5 | 185 | |
- | - | |
0.0 | 1.4 | |
4 days ago | over 3 years ago | |
C++ | C++ | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot
Posts with mentions or reviews of godot.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-15.
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only lacks tuples
Yes, I've read that proposal and the discussions that are linked to from there. It looks like there's little to no chance of this being implemented no matter how matter how many reactions it gets. The engine dev that appears to be most relevant is working on a feature that actively makes named arguments less possible.
godot3-bunnymark
Posts with mentions or reviews of godot3-bunnymark.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-15.
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Does Godot 4 viable to create performant node-heavy 2D game?
My PC can run ~18,000 2D nodes in this benchmark before it drops to 60FPS https://github.com/cart/godot3-bunnymark
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only lacks tuples
You may want to read the sources as well: https://github.com/cart/godot3-bunnymark The benchmark hasn’t been updated since 3.1 so likely the docs number is also not repräsentableres anymore.
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How much faster is c# than gdscript
Well someone made a "BunnyMark". From what I've heard, it's a decent test and you can find their results here: https://github.com/cart/godot3-bunnymark.
What are some alternatives?
When comparing godot and godot3-bunnymark you can also consider the following projects:
EsenthelEngine - The Most Powerful Game Engine in the World
godot-lang-support - A community-maintained list of Language Support Projects for Godot Engine.
godot-proposals - Godot Improvement Proposals (GIPs)
Godot - Godot Engine – Multi-platform 2D and 3D game engine
luascript - Lua language support for Godot Engine
godot-docs - Godot Engine official documentation