godot
Godot Engine – Multi-platform 2D and 3D game engine (by vnen)
luascript
Lua language support for Godot Engine (by perbone)
godot | luascript | |
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1 | 5 | |
5 | 605 | |
- | - | |
0.0 | 6.4 | |
4 days ago | 3 months ago | |
C++ | C++ | |
MIT License | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot
Posts with mentions or reviews of godot.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-15.
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only lacks tuples
Yes, I've read that proposal and the discussions that are linked to from there. It looks like there's little to no chance of this being implemented no matter how matter how many reactions it gets. The engine dev that appears to be most relevant is working on a feature that actively makes named arguments less possible.
luascript
Posts with mentions or reviews of luascript.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-21.
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I'm trying to switch from Python to Lua so I can get into game development... where do I start?
PICO8 • Godot with luascript • LÖVE2D
- Dev snapshot: Godot 4.0 alpha 15
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Can I talk to external modules' API through a programming language I added through a module?
I want to use Lua as the script language for Godot through luascript, and I'm sure it works but with vanilla godot, but what if I eventually have to access some stores' API through an external module like GodotSteam or GodotGOG? Would this newly added programming language work with it?
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Are there any good 3D Lua game engines?
There is a Lua support module for Godot.
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Has anyone plugged LUA or Golang into the GoDot Tool Chain?
Thanks u/insomniac_lemon thats excellent. I also found this one for LUA. https://github.com/perbone/luascript And this one for Golang: https://github.com/godot-go/godot-go Now the hard part, Getting it all working :D