vkDOOM3 VS wgpu

Compare vkDOOM3 vs wgpu and see what are their differences.

vkDOOM3

Vulkan DOOM 3 port based on DOOM 3 BFG Edition (by DustinHLand)
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vkDOOM3 wgpu
5 195
784 10,995
- 2.5%
0.0 9.9
11 months ago about 11 hours ago
C++ Rust
GNU General Public License v3.0 only Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

vkDOOM3

Posts with mentions or reviews of vkDOOM3. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-12.
  • Vulkan Tutorial (Rust)
    2 projects | news.ycombinator.com | 12 Jan 2023
    For me, it was "I Am Graphics And So Can You" [1] series, where author progresses from the similar concepts up to a working renderer for DOOM 3, linked in the intro of this article [2].

    [1]: https://www.fasterthan.life/blog/2017/7/11/i-am-graphics-and...

    [2]: https://github.com/DustinHLand/vkDOOM3

  • What are the relevant use cases of WebGPU vs Vulkan?
    1 project | /r/vulkan | 8 Aug 2022
    Many of the vulkan presentations Kronos has given talk about this (especially the older ones), though they are also light on examples. Best specific example was the ID tech guys porting doom 3 to vulkan (I believe this may be the repo? https://github.com/DustinHLand/vkDOOM3) which they have given talks about
  • Gaming has gotten so far but they still can't fix the cape
    2 projects | /r/gaming | 25 Mar 2022
    People can look at what's involved in the various game engines that have source available, for example this seems to be the Doom3/vkDoom3 collision detection code (UE5 has a bunch if you search for "collision"), and it's not simple to handle it. That was before (2004) nvidia even started trying to do hair/fabric as bleeding edge tech demos (geforce 5 or 6 IIRC)
  • Developers praise the Steam Deck: 'It just works, for real'
    1 project | /r/linux_gaming | 3 Feb 2022
    I'm not a graphics programmer, but I've found these two resources to be illuminating: "How hard is Vulkan really? from GDC 2018", and id's comments in 2016 that Xbox does not use the same code paths as desktop D3D. The fellow giving the first presentation converted Doom 3 to Vulkan by himself as a starter project while on parental leave.
  • Upcoming GZDoom-powered FPS Selaco shows off the 'AI Response System'
    2 projects | /r/linux_gaming | 10 Jan 2022
    O3DE, the open-sourced version of Amazon Lumberyard, could, if for some reason id Tech 4 with Vulkan couldn't.

wgpu

Posts with mentions or reviews of wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.

What are some alternatives?

When comparing vkDOOM3 and wgpu you can also consider the following projects:

fhDOOM - Modernized DOOM3/idTech4 engine: ported to modern OpenGL (core profile), enhanced visual effects, improved performance, improved editor, more to come

vulkano - Safe and rich Rust wrapper around the Vulkan API

o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

Q-Zandronum - A Zandronum 3.0 fork with improved netcode, configurable movement and many small tweaks

glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code

dhewm3 - dhewm 3 main repository

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

bevy - A refreshingly simple data-driven game engine built in Rust

UnrealEngine

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.