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Safe and portable GPU abstraction in Rust, implementing WebGPU API.
If you are just getting into graphics, also consider checking out wgpu https://github.com/gfx-rs/wgpu the Rust implementation of the WebGPU standard.
Conceptually it's the same as Vulkan it's just a lot less pain in the ass to work with.
Vulkan DOOM 3 port based on DOOM 3 BFG Edition
For me, it was "I Am Graphics And So Can You"  series, where author progresses from the similar concepts up to a working renderer for DOOM 3, linked in the intro of this article .
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Vulkan 1.3 released
2 projects | reddit.com/r/programming | 25 Jan 2022
Wgpu – Safe and Portable GPU Abstraction in Rust, Implementing WebGPU API
2 projects | news.ycombinator.com | 11 Mar 2023
wgpu-rs resources for computing purposes only
2 projects | reddit.com/r/rust | 10 Mar 2023
Pixel buffer recommendations for Rust and M1 Mac
1 project | reddit.com/r/EmuDev | 27 Feb 2023
Problem with dependecy conflict
1 project | reddit.com/r/rust | 27 Feb 2023