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If you are just getting into graphics, also consider checking out wgpu https://github.com/gfx-rs/wgpu the Rust implementation of the WebGPU standard.
Conceptually it's the same as Vulkan it's just a lot less pain in the ass to work with.
For me, it was "I Am Graphics And So Can You" [1] series, where author progresses from the similar concepts up to a working renderer for DOOM 3, linked in the intro of this article [2].
[1]: https://www.fasterthan.life/blog/2017/7/11/i-am-graphics-and...
[2]: https://github.com/DustinHLand/vkDOOM3
NOTE:
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