vange-rs VS baryon

Compare vange-rs vs baryon and see what are their differences.

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vange-rs baryon
6 3
407 87
- -
6.1 0.0
3 months ago about 2 years ago
Rust Rust
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

vange-rs

Posts with mentions or reviews of vange-rs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-29.

baryon

Posts with mentions or reviews of baryon. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-18.
  • Render Pipelines in wgpu and Rust
    5 projects | dev.to | 18 Nov 2022
    Before I set off on the journey of refactoring, I looked for other wgpu projects to see how they structured their app architecture. I found 2 great examples that I primarily referenced - both with “b” names funnily enough: baryon and bevy.
  • Primitive Geometry in wgpu and Rust
    6 projects | dev.to | 14 Oct 2022
    Before I dove too deep into the process, I was curious how other libraries handled their primitive geometry in Rust. I looked into Bevy and Baryon, the former being a well established (and huge) game engine and the latter being a smaller, easier to digest library.
  • Is WGSL a good choice?
    9 projects | /r/rust_gamedev | 25 Sep 2021
    P.S. I'm fully using WGSL in vange-rs and baryon

What are some alternatives?

When comparing vange-rs and baryon you can also consider the following projects:

wgsl.vim - WGSL syntax highlight for vim

wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)

gpgpu-rs - Simple experimental async GPGPU framework for Rust

vscode-wgsl - VsCode Syntax highlight for WGSL files

Neothesia - Flashy Synthesia Like Software For Linux,Windows and MacOs

learn-wgpu - Guide for using gfx-rs's wgpu library.

naga - Universal shader translation in Rust

gfbuild-angle - A set of scripts for building ANGLE for the GraphicsFuzz project

wgpu-hello-world - exploring wgpu for Rust