urho3d
Cinder
Our great sponsors
urho3d | Cinder | |
---|---|---|
24 | 26 | |
4,265 | 5,240 | |
- | - | |
9.8 | 5.9 | |
over 1 year ago | about 1 month ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
urho3d
-
Which engine/program do you use?
Urho3D, an open source C++ game engine.
-
C++ Game Engine?
I believe Urho3d supports MacOS (see 'about' page on the legacy website).
-
Any Small c++ Engine for an fps game
Urho3D
-
I'd like to learn game engine development - where to even start?
If you're literally clueless your best bet is to first start learning with an existing clean-ish engine like Urho3D implementing whatever feature/screwing-around or start with a framework like nVidia's Donut that gets you your window and basic rendering in place.
-
Game Engine Renderer Architecture regarding UI
I would recommend tracking through the gist of Urho3D's batch/batchqueue stuff as it's a reasonable setup that is very intelligible (if you speak C++), it's not the greatest thing on the planet but you should be able to roughly grok it in an afternoon. Doing draw batch-pumps greatly streamlines the final drawing code.
-
Game engine for programmars
You could try Urho3D or its newer fork rbfx.
-
Preferred game engine
I use an engine called rbfx which is a fork of the Urho3D engine. A lot of it is just the fact that I've been using it for over a decade, so I am comfortable with it. I'm a programmer, not really comfortable with integrated editor engines such as Unity or Godot, and the easy C++ extensibility of the engine appeals to me. Plus it's decently powerful, and well supported on a lot of platforms (I build for Windows, WebGL, and very occasionally RPi for the most part) and is open source to satisfy that stubbornly libertarian side of my character.
-
What is the lightest C++ 3D game engine for Linux?
You might be interested in Urho3D.
-
I need a REALLY lightweight engine
If you don't mind something experimental, there is a C# version of Urho3D that is in fairly active development. There is also a C#-scriptable branch of the Urho3D fork, rbfx, located here. Both of these projects are still pretty in-the-works, but are still pretty usable.
- achieving 00's / ps2 graphics
Cinder
-
UI framework with C++ simulation.
Have you come across openFrameworks (https://openframeworks.cc/) or Cinder (https://libcinder.org/)?
- Learning C++ for Multimedia and Audio programming
-
100 commits on CProcessing
CProcessing reminds me of Cinder
-
SDL, SFML, other libraries for game development in C++...?
I only used SFML, currently making a 2D isometric game. I really like it so far overall, easy to use IMO, pretty well documented. Does what I need it to do. Heard good things about SDL2 and also Cinder++ (https://libcinder.org/) also.
-
GUI Tips C++
What kind of game? You might be better off using a game engine unless it's more of a simple starter project. Check out https://libcinder.org/ or see lots of engines here: https://github.com/collections/game-engines
-
Frameworks C++
Cinder
-
Something like p5.js but for C++
Try Cinder (https://libcinder.org/). I have not tried it myself but it seems to have the same goals as P5 and Processing (ie. creative coding).
-
How the Cinder JIT’s inliner works
Kind of a shorty thing for Meta to do when Cinder is already taken by https://libcinder.org
-
What is the most engaging coding language to start with...
or its C++ cousins openFrameworks and Cinder
-
I'm having a hard time staying committed to learning C++ and OpenGL for game development.
Mid Level [Three.js (WebGL)(https://libcinder.org/) Mesh, Geometry, Material, Lighting] [Graphics Library]
What are some alternatives?
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Qt - Qt Base (Core, Gui, Widgets, Network, ...)
Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge
JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
Open-Source Vulkan C++ API - Open-Source Vulkan C++ API
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
rbfx - Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.
Pyston - A faster and highly-compatible implementation of the Python programming language.
Atomic Game Engine - The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript
Folly - An open-source C++ library developed and used at Facebook.