SDL, SFML, other libraries for game development in C++...?

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  • bgfx

    Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

  • BGFX - Wrapper around low level rendering libraries

  • GLFW

    A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

  • GLFW - Windowing and Rendering

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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  • sokol

    minimal cross-platform standalone C headers

  • Sokol - SDL alternative I think ?

  • halley

    A lightweight game engine written in modern C++

  • Halley Engine - C++ Game engine used in Starbound, Wargroove and the Upcoming Witchbrook

  • Cinder

    Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.

  • I only used SFML, currently making a 2D isometric game. I really like it so far overall, easy to use IMO, pretty well documented. Does what I need it to do. Heard good things about SDL2 and also Cinder++ (https://libcinder.org/) also.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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