unity_ecs VS Entitas

Compare unity_ecs vs Entitas and see what are their differences.

unity_ecs

Small games created with Unity's Entity Component System (ECS) and Data-oriented Tech Stack (DOTS) (by areilly711)

Entitas

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity (by sschmid)
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unity_ecs Entitas
1 4
16 6,910
- -
0.0 0.0
over 2 years ago 4 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

unity_ecs

Posts with mentions or reviews of unity_ecs. We have used some of these posts to build our list of alternatives and similar projects.

Entitas

Posts with mentions or reviews of Entitas. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-30.

What are some alternatives?

When comparing unity_ecs and Entitas you can also consider the following projects:

Svelto.ECS - Svelto ECS C# Entity Component System

Arch - A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.

ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity

Zenject - Dependency Injection Framework for Unity3D

actors.unity - 🚀Actors is a framework empowering developers to make better games faster on Unity.

DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

gdnative - Rust bindings for Godot 3

MediaPipeUnityPlugin - Unity plugin to run MediaPipe

unity-astar - A Star (A*) algorithm in C# focused on performance and setup for Unity

ecs - Elastic Common Schema