unity3d-zoning
Entitas
unity3d-zoning | Entitas | |
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1 | 4 | |
7 | 6,934 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | 5 months ago | |
C# | C# | |
- | MIT License |
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unity3d-zoning
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I Made a Tutorial on Room / Area Designation! Link in comments
I recently made a system for my game that allows the player to draw areas on the terrain, and have areas that are touching one another be joined. You can check out the tutorial here, and the source code here :)
Entitas
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Entitas VS Friflo.Json.Fliox - a user suggested alternative
2 projects | 30 Jan 2024
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High performance ECS framework for C# without Unity?
Github documentation for entitias looks like it is still good https://github.com/sschmid/Entitas-CSharp/wiki
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Guides and tips for making a game engine in C#
For examples I usually turn to GitHub. It has numerous C# game engines. However, I find it easier to figure out implementations myself and use other engines only for API inspiration. There are also several C# ECS such as Entitas and DefaultECS that you can use if you do not want to create you own.
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Godot or Unity ? newbie 2D gamedev
- Entitas
What are some alternatives?
DotRecast - DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
Svelto.ECS - Svelto ECS C# Entity Component System
Aim-IK - A Unity package, to procedurally orientate the character's head (and spine) in a direction without using any animation data.
ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
Zenject - Dependency Injection Framework for Unity3D
DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
gdnative - Rust bindings for Godot 3
MediaPipeUnityPlugin - Unity plugin to run MediaPipe
unity-astar - A Star (A*) algorithm in C# focused on performance and setup for Unity
ecs - Elastic Common Schema
MasterMemory - Embedded Typed Readonly In-Memory Document Database for .NET and Unity.
dungeon-bevy - Rust programming -> random generated Dungeon with Bevy engine