unity-webxr-export
open-brush
unity-webxr-export | open-brush | |
---|---|---|
7 | 52 | |
1,165 | 1,003 | |
1.1% | 1.0% | |
6.0 | 8.7 | |
3 months ago | about 11 hours ago | |
JavaScript | C# | |
Apache License 2.0 | Apache License 2.0 |
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unity-webxr-export
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What’s the 2023 contemporary way to Unity -> WebXR?
De-Panther actively maintains an up-to-date version of Mozilla's original exporter at https://github.com/De-Panther/unity-webxr-export. I've used it several times in the past for Unity-related WebXR projects.
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WebXR on iOS? Maybe can develop Safari XR Apps in Unity?
If so, this will be compatible with Unity WebXR Explorer ?
- Getting WebXR Built in Unity to work on iOS hosted on itch.io
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Presenting Zoophony VR: an Online Spatial Audio Experience
We are the Indian Sonic Research Organization, and we would like to present Zoophony VR: An online Spatial Audio experience (Made in Unity with De-Panther's WebXR plugin).
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Creating WebXR experiences in Unity for use on iOS
The WebXR spec is fairly well-defined, but has yet to be fully implemented into Webkit (the browser engine Safari uses). Currently the best way of creating WebXR content with Unity is using an up-to-date exporter such as this one by De-Panther, but there is currently no way to view WebXR content on iOS outside of Mozilla's viewer, which is unfortunately somewhat outdated now.
- How well does Unity support building VR apps for the web — accessible both from PC and mobile devices?
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I just ported the first SteamVR game I ever made, Lemon Atoll, to WebXR!
I used De-Panther's fork of the Unity WebXR Exporter, originally by Mozilla. Unlike the original it's still being actively maintained and improved, I'll likely keep using it in future WebXR projects with Unity.
open-brush
- Why it's nearly impossible to buy an original Bob Ross painting
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Getting Forked by Microsoft
Yes. My project is Apache for historical reasons and can't be changed. https://github.com/icosa-foundation/open-brush/actions
(I'm not sure if I would move to GPL if I could bit that's a separate discussion)
I regularly come across interesting libraries that I can't use (half of CGAL for example)
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Squarespace Enters Definitive Agreement to Acquire Google Domains Assets
Wasn’t developed in-house.
Open sourced 3 years ago. https://openbrush.app
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Is it more performant to build the entire scene in Blender?
I work on Open Brush: https://openbrush.app/
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VR painting recommendations?
An always-free, open source, continuation of Tilt Brush? https://openbrush.app/
- Open-Source VR projects
- Free vr painting/drawing app?
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Summer's elf - Virtual reality painting
Probably Open Brush https://openbrush.app/ - good news, it's free!
- Open Brush v2.0 Released Yesterday - Pico APK Build Available Here - Passthrough Function Still Not Working
What are some alternatives?
engine - Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
art-DCGAN - Modified implementation of DCGAN focused on generative art. Includes pre-trained models for landscapes, nude-portraits, and others.
unity-webxr-export - Develop and export WebXR experiences using Unity WebGL
ViRe - A open-source VR mocap studio built in Unity
A-Frame - :a: Web framework for building virtual reality experiences.
lullaby - A collection of C++ libraries designed to help teams develop virtual and augmented reality experiences