unity-movement-ai VS Entitas

Compare unity-movement-ai vs Entitas and see what are their differences.

unity-movement-ai

A Unity library for common movement AI (by sturdyspoon)

Entitas

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity (by sschmid)
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unity-movement-ai Entitas
4 4
1,818 6,910
- -
0.0 0.0
about 3 years ago 4 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

unity-movement-ai

Posts with mentions or reviews of unity-movement-ai. We have used some of these posts to build our list of alternatives and similar projects.

Entitas

Posts with mentions or reviews of Entitas. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-30.

What are some alternatives?

When comparing unity-movement-ai and Entitas you can also consider the following projects:

2D-Character-Controller - Free 2D Character Controller for Unity.

Svelto.ECS - Svelto ECS C# Entity Component System

ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.

ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity

stylised-character-controller - A stylised physics based character controller made in Unity 3D.

Zenject - Dependency Injection Framework for Unity3D

ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!

DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

gdnative - Rust bindings for Godot 3

MediaPipeUnityPlugin - Unity plugin to run MediaPipe

unity-astar - A Star (A*) algorithm in C# focused on performance and setup for Unity

ecs - Elastic Common Schema