unity-guid-regenerator
Entitas
unity-guid-regenerator | Entitas | |
---|---|---|
1 | 4 | |
139 | 6,922 | |
- | - | |
1.1 | 0.0 | |
about 1 year ago | 5 months ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unity-guid-regenerator
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How to create a new GUID for importing into a separate project
looks like this guy made a tool to do just that: https://github.com/jeffjadulco/unity-guid-regenerator
Entitas
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Entitas VS Friflo.Json.Fliox - a user suggested alternative
2 projects | 30 Jan 2024
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High performance ECS framework for C# without Unity?
Github documentation for entitias looks like it is still good https://github.com/sschmid/Entitas-CSharp/wiki
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Guides and tips for making a game engine in C#
For examples I usually turn to GitHub. It has numerous C# game engines. However, I find it easier to figure out implementations myself and use other engines only for API inspiration. There are also several C# ECS such as Entitas and DefaultECS that you can use if you do not want to create you own.
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Godot or Unity ? newbie 2D gamedev
- Entitas
What are some alternatives?
Harmony - A library for patching, replacing and decorating .NET and Mono methods during runtime
Svelto.ECS - Svelto ECS C# Entity Component System
InjectFix - InjectFix is a hot-fix solution library for Unity
ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
UUIDNext - A fast and modern .NET library to generate UUID/GUID that are either sequential and database friendly (versions 7), name based (versions 5) or random (version 4).
Zenject - Dependency Injection Framework for Unity3D
lively - Free and open-source software that allows users to set animated desktop wallpapers and screensavers powered by WinUI 3.
DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
UniTask - Provides an efficient allocation free async/await integration for Unity.
gdnative - Rust bindings for Godot 3
MediaPipeUnityPlugin - Unity plugin to run MediaPipe
unity-astar - A Star (A*) algorithm in C# focused on performance and setup for Unity