unity-guid-regenerator
Harmony
unity-guid-regenerator | Harmony | |
---|---|---|
1 | 26 | |
139 | 4,886 | |
- | - | |
1.1 | 8.9 | |
about 1 year ago | 14 days ago | |
C# | C# | |
MIT License | MIT License |
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unity-guid-regenerator
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How to create a new GUID for importing into a separate project
looks like this guy made a tool to do just that: https://github.com/jeffjadulco/unity-guid-regenerator
Harmony
- How to make mods?
- Learning how to mod
- [Gordianquest] Mod amplificateur de butin
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Fast Script Reload - Hot Reload implementation for Unity is now open source!
Some more details https://github.com/pardeike/Harmony/issues/424
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Set return value of method called by method in unit test
Here's what you're looking for.
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Why use { get; set; } at all?
Probably a little out of your scope but the library Harmony you can write patches (detours) on methods. Using get/set instead of a field would allow you to override the property's method. Let's say you wanted to write something to always have the name uppercase. You could patch the constructor and set this.name = this.name.ToUpper() but that field is publicly assignable so you can't really enforce that. On the other hand with a property you can override the set method to say this._name = value.ToUpper().
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Python's "Disappointing" Superpowers
It's kind of a subtle distinction that I think was lost between the posted article and the original article it was responding to, but I don't think the kinds of reflection capabilities that Roslyn provides is what the author intended. The specific example given in the referenced article for "Higher-order programs" specifically refers to the ability to replace function implementations at runtime without interrupting the program, and specifically calls out hot-code reloading (such as what Java provides) as a deficient form of similar functionality. This is closer to the type of functionality libraries like Harmony provide, but even that solution requires including the library and instrumenting your code ahead of time.
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Reverse engineering integrity checks in Black Ops 3
https://github.com/pardeike/Harmony harmony lets you patch functions at runtime, kind of like a dll injection / memory edit
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Loot amplifier mod
Download Harmony 2 and put net472 version of the library into GordianQuest_Data\Managed
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Replace class method from DLL with my own
I'd recommend looking into Harmomy and seeing if you're able to use it. It makes modifying DLLs pretty convenient.
What are some alternatives?
InjectFix - InjectFix is a hot-fix solution library for Unity
Mono.Cecil - Cecil is a library to inspect, modify and create .NET programs and libraries.
UUIDNext - A fast and modern .NET library to generate UUID/GUID that are either sequential and database friendly (versions 7), name based (versions 5) or random (version 4).
Fody - Extensible tool for weaving .net assemblies
lively - Free and open-source software that allows users to set animated desktop wallpapers and screensavers powered by WinUI 3.
Extenject - Dependency Injection Framework for Unity3D [Moved to: https://github.com/modesttree/Zenject]
UniTask - Provides an efficient allocation free async/await integration for Unity.
UnrealCLR - Unreal Engine .NET 6 integration
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
mono - Mono open source ECMA CLI, C# and .NET implementation.