unity-deterministic-physics VS ActiveRagdoll

Compare unity-deterministic-physics vs ActiveRagdoll and see what are their differences.

unity-deterministic-physics

Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats (by Kimbatt)

ActiveRagdoll

From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID) (by hobogalaxy)
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unity-deterministic-physics ActiveRagdoll
2 6
455 168
- -
0.0 1.3
2 months ago about 1 year ago
C# C#
- MIT License
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

unity-deterministic-physics

Posts with mentions or reviews of unity-deterministic-physics. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-07.

ActiveRagdoll

Posts with mentions or reviews of ActiveRagdoll. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-01-20.
  • Active Ragdolls tutorials?
    1 project | /r/Unity3D | 14 May 2023
    Okay. I've been looking at this for a couple of weeks now and I've found that there's math involved in creating your own Ragdoll system like quaternions and you are better off going to github.com and searching for projects that have already been started and working off that but the only thing with that approach is not understanding how to change or improve the system is a bit difficult. So, what I'm trying is to use the prefabs from the assets to use in my own system. What I'm doing is using the already rigged model and model with configurable joints attached from the system I found on github Ashleve. There's are the following tutorials that are very in depth that aren't that easy to find that I suggest you follow: 1. Ragdoll series 1 2. Ragdoll Series 2 (not in English) 3. Active Ragdoll Series 3 (Not in English) 4. Active ragdoll Series 4 To just understand the topic and create a basic ragdoll I suggest these videos 1. video 1 (concepts) 2. video 2 (concepts) 3. Video 3 (tutorial) 4. Video 4 (tutorial)
  • I open sourced my Unity project with active ragdolls implemented from scratch
    1 project | /r/gamedev | 21 Jan 2021
  • I open sourced my project where I implement simple active ragdolls from scratch
    2 projects | /r/Unity3D | 20 Jan 2021
    1 project | /r/Unity3D | 20 Jan 2021
    1 project | /r/Unity3D | 20 Jan 2021

What are some alternatives?

When comparing unity-deterministic-physics and ActiveRagdoll you can also consider the following projects:

2DFPhysics - 2D fixed-point physics for Unity (WIP).

Unity-Robotics-Hub - Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.

SoftFloat - An implementation of 32 bit floating point arithmetic in C#

2D-Character-Controller - Free 2D Character Controller for Unity.

EntityComponentSystemSamples

MathUtilities - A collection of some of the neat math and physics tricks that I've collected over the last few years.

Randomation-Vehicle-Physics - Vehicle physics system for the Unity engine.

Auto-Setup-for-Unity - iClone / Character Creator / ActorCore Auto Setup for Unity Script

soft-float-starter-pack - Software implementation of floating point numbers and operations

Erbium - 🤺Third Person Character Controller for unity🤺

libm - A port of MUSL's libm to Rust.

ai2thor - An open-source platform for Visual AI.