unity-deterministic-physics
ActiveRagdoll
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unity-deterministic-physics | ActiveRagdoll | |
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2 | 6 | |
455 | 168 | |
- | - | |
0.0 | 1.3 | |
2 months ago | about 1 year ago | |
C# | C# | |
- | MIT License |
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unity-deterministic-physics
- I am delighted with the new technology of Photon Quantum Engine! We achieved this in a few months with a small team:
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Cross-platform deterministic physics with Unity DOTS physics and soft floats
Here it is: https://github.com/Kimbatt/unity-deterministic-physics
ActiveRagdoll
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Active Ragdolls tutorials?
Okay. I've been looking at this for a couple of weeks now and I've found that there's math involved in creating your own Ragdoll system like quaternions and you are better off going to github.com and searching for projects that have already been started and working off that but the only thing with that approach is not understanding how to change or improve the system is a bit difficult. So, what I'm trying is to use the prefabs from the assets to use in my own system. What I'm doing is using the already rigged model and model with configurable joints attached from the system I found on github Ashleve. There's are the following tutorials that are very in depth that aren't that easy to find that I suggest you follow: 1. Ragdoll series 1 2. Ragdoll Series 2 (not in English) 3. Active Ragdoll Series 3 (Not in English) 4. Active ragdoll Series 4 To just understand the topic and create a basic ragdoll I suggest these videos 1. video 1 (concepts) 2. video 2 (concepts) 3. Video 3 (tutorial) 4. Video 4 (tutorial)
- I open sourced my Unity project with active ragdolls implemented from scratch
- I open sourced my project where I implement simple active ragdolls from scratch
What are some alternatives?
2DFPhysics - 2D fixed-point physics for Unity (WIP).
Unity-Robotics-Hub - Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
SoftFloat - An implementation of 32 bit floating point arithmetic in C#
2D-Character-Controller - Free 2D Character Controller for Unity.
EntityComponentSystemSamples
MathUtilities - A collection of some of the neat math and physics tricks that I've collected over the last few years.
Randomation-Vehicle-Physics - Vehicle physics system for the Unity engine.
Auto-Setup-for-Unity - iClone / Character Creator / ActorCore Auto Setup for Unity Script
soft-float-starter-pack - Software implementation of floating point numbers and operations
Erbium - 🤺Third Person Character Controller for unity🤺
libm - A port of MUSL's libm to Rust.
ai2thor - An open-source platform for Visual AI.