unity-csharp-basics-6
raycasting-explained
unity-csharp-basics-6 | raycasting-explained | |
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2 | 1 | |
4 | 19 | |
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0.0 | 0.0 | |
almost 2 years ago | over 1 year ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
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unity-csharp-basics-6
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A lot of people copy/paste tutorial code without understanding what's going on, so to help with that, I started a Unity-focused C# Basics series aimed at absolute beginners. Here's part 7 where I teach about Composition (you've probably been using it this whole time!)! Learn C# in a Unity-context! F
This video does not have an associated GitHub repository, but it does reference the code done in part 6.
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A lot of people copy/paste tutorial code without understanding what's going on, so to help with that, I started a Unity-focused C# Basics series aimed at absolute beginners. Here's part 6 where I teach about Inheritance (you've been using it this whole time!) and Interfaces!
As always, the full project code is available on GitHub
raycasting-explained
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See every Physics "cast" in Unity visualized! Raycasts, Spherecasts, Boxcasts, even Capsulecasts (and their "All" variants), explained in this Unity Tutorial! Full video link in comments!
With 19 customizable scenarios, you know the full project being available on GitHub will help you better understand how to use each of these fundamental gamedev functions!
What are some alternatives?
juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!
3d-model-ui-preview - Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model
ai-series-part-41 - In this Unity tutorial, learn how to make your AI throw accurate projectiles at stationary or moving targets given only a maximum allowable throw
ai-series-part-40 - Learn how you can implement the jobs system to improve the performance of Line of Sight checking for your AI!
urp-fading-standard-shaders - Learn how you can easily fade out objects that are using the standard URP shaders that obstruct view to the player using C# code!
cinemachine-basics-1 - learn how you can use the Transposer and Composer (and what each configuration option does!) to frame & follow your Player using Cinemachine!
ai-series-part-42 - Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion.
projectile-trajectory - Learn how to use a Line Renderer and a basic kinematic equation to show the trajectory of any projectile! We're using a grenade in this case, but it can be applied to cannon balls, bullets affected by gravity, throwing a banana, or any other projectile!