unity-csharp-basics-5
juicy-springs
unity-csharp-basics-5 | juicy-springs | |
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1 | 2 | |
6 | 28 | |
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0.0 | 0.0 | |
almost 2 years ago | almost 2 years ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
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unity-csharp-basics-5
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A lot of people working with Unity are afraid to get into coding, so I made a tutorial series for absolute beginners to learn how to write C#. This is part 5 where I cover delegates and compare them with UnityEvents you may be familiar with on things like Button onClick.
As always! The full project code is available GitHub
juicy-springs
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Game feel boring or bland? Add some JUICE with Springs! This powerful tool can take your simple, boring motion into juicy springy motion in no time flat! Full Unity Tutorial in Comments!
Full Tutorial on YouTube
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Game feel boring or bland? Add some JUICE with Springs! This powerful tool can take your simple, boring motion into juicy springy motion in no time flat! Full Tutorial in Comments!
Something a lot of young indies skip over is the "juice factor" of their game. Simple, bland transitions and movement leaves the game feeling boring. This week you can not only learn about Springs and how to use them, but also get a framework to use them in your game today!
What are some alternatives?
vertex-displacement-basics - Learn some of the basics of Vertex Displacement in a shader. A "breathing" effect, and a wiggle side to side effect!
3d-model-ui-preview - Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model
level-resetting - Learn how to reset a scene in Unity back to its original state after the player has died, lost, or even won!
urp-scrolling-texture - Learn how to create a scrolling texture shader in URP Shader graph
intermediate-vertex-displacement - Circular and Linear Waves in ShaderGraph
shadows
hdrp-decal-projector - Learn about the HDRP Decal Projector in this tutorial repository and video!
raycasting-explained - In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals!
ai-series-part-42 - Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion.
async-scene-transitions - Learn how to implement a framework to manage animations between scenes.