unity-csharp-basics-1 VS raycasting-explained

Compare unity-csharp-basics-1 vs raycasting-explained and see what are their differences.

unity-csharp-basics-1

If you've been using Unity for a while, or are just getting started with Unity and decided it's time for you to start learning how to write code - this is the video you need to start your programming journey! (by llamacademy)

raycasting-explained

In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals! (by llamacademy)
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unity-csharp-basics-1 raycasting-explained
1 1
6 19
- -
0.0 0.0
almost 2 years ago over 1 year ago
ShaderLab ShaderLab
MIT License MIT License
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unity-csharp-basics-1

Posts with mentions or reviews of unity-csharp-basics-1. We have used some of these posts to build our list of alternatives and similar projects.

raycasting-explained

Posts with mentions or reviews of raycasting-explained. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing unity-csharp-basics-1 and raycasting-explained you can also consider the following projects:

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urp-fading-standard-shaders - Learn how you can easily fade out objects that are using the standard URP shaders that obstruct view to the player using C# code!

juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!

cinemachine-basics-1 - learn how you can use the Transposer and Composer (and what each configuration option does!) to frame & follow your Player using Cinemachine!

ai-series-part-42 - Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion.

projectile-trajectory - Learn how to use a Line Renderer and a basic kinematic equation to show the trajectory of any projectile! We're using a grenade in this case, but it can be applied to cannon balls, bullets affected by gravity, throwing a banana, or any other projectile!