unity-URP-2.5D-lit-shader
HdrpVatExample
unity-URP-2.5D-lit-shader | HdrpVatExample | |
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3 | 1 | |
74 | 824 | |
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0.0 | 1.8 | |
7 months ago | over 2 years ago | |
HLSL | HLSL | |
- | The Unlicense |
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unity-URP-2.5D-lit-shader
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[2.5D] How to make lighting work on both sides of a billboard sprite?
If it helps, I'm currently using this shader for sprites: https://github.com/Jiaquarium/unity-URP-2.5D-lit-shader
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Just released a demo for “Night Loops” on Steam after a 2+ year journey! I developed a custom shader solution to get this oblique camera working with billboarded Pixel Art (link to shader in comments)
Here's the shader btw if you're curious. Basically what it does is modify the clip space depth as if the Sprite were vertically aligned in the space. Otherwise, you'd get really horrible clipping with this camera angle https://github.com/Jiaquarium/unity-URP-2.5D-lit-shader
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Magic in my 2.5D game.
For the sprites I have this shader: https://github.com/luo-boa/unity-URP-2.5D-lit-shader it helps with the clipping that typically happens in most 2.5D games.
HdrpVatExample
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Need help importing simple geometry with animated points
Houdini can export Vertex Animation Textures which you can run in Unity using something like https://github.com/keijiro/HdrpVatExample
What are some alternatives?
UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
prod80-ReShade-Repository - Effects created for ReShade
Kinect-VFX-Graph - Use Kinect's depth feed with Unity's VFX Graph
Magpie - An all-purpose window upscaler for Windows 10/11.
SdfVfxSamples - Unity VFX Graph samples with SDF (signed distance field)
VfxGraphTestbed - My testbed for Unity VFX Graph
Unity3d-Butterfly-example-URP-Port - URP port of Butterfly example
UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.
HlslTools - A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files
ACLS-Shader-1.0 - ACLS (older 1.0). Unity HLSL VR ready "Toony/PBR hybrid" avatar shader for VRCHAT and similar platforms. Built with game industry standard toony appearances and adaptive to vrchat render constraints and reactive to common incorrect user generated map lighting.