tinyrenderer
os-tutorial
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tinyrenderer | os-tutorial | |
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61 | 40 | |
19,346 | 26,324 | |
- | - | |
0.0 | 2.3 | |
6 months ago | 6 months ago | |
C++ | C | |
GNU General Public License v3.0 or later | BSD 3-clause "New" or "Revised" License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tinyrenderer
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How to Become a Software Engineer ?
C++: How OpenGL works: software rendering in 500 lines of code
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From scratch OpenGL and shaders with raw Xlib
I don’t think that exists (I sure would like for it to), but until it does you could amuse yourself with:
- A 500-line (non-OpenGL-compatible) 3D rasterizer: https://github.com/ssloy/tinyrenderer/wiki.
- A “hello Wayland” app written in C without libwayland or anything else: https://gaultier.github.io/blog/wayland_from_scratch.html.
- A “hello X11” app written in x86-64 assembly(!) without libX11, libxcb, or anything else: https://gaultier.github.io/blog/x11_x64.html.
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Tiny Compiler – Writing a Compiler in a Weekend
the tinyrenderer[1] project has been on my todos forever now. glad to see the author is writing more self-paced programming projects.
[1]: https://github.com/ssloy/tinyrenderer
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Is there space in this field for extreme cases like mine ?
- Game development - Unity3D project based learning in C#: https://learn.unity.com/ - Graphics - There was another user on r/GraphicsProgramming the other day (who teaches Computer Graphics at his university) that linked their lecture series for the entry year of their course here: https://tamats.com/learn/realtime-graphics/ - Project based learning: https://github.com/ssloy/tinyrenderer/wiki - Rendering API tutorials: https://vulkan-tutorial.com/, https://learnopengl.com/
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
There are a couple of excellent resources out there for implementing 3D rendering from scratch.
On that I cannot recommend enough is this github repo:
https://github.com/ssloy/tinyrenderer/wiki/Lesson-0:-getting...
If you are more of a visual learner, this guy is also a treasure trove:
https://www.youtube.com/watch?v=ih20l3pJoeU
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Ask HN: What books or courses do you know similar to "From Nand to Tetris"?
Other people have mentioned ray-tracing in one weekend
If anyone is really interested in graphics I would also recommend TinyRenderer
https://github.com/ssloy/tinyrenderer/wiki
This one is a CPU-based rasterizing renderer
Its good if you want to get a good understanding of what a GPU does underneath
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Trying to learn wgpu
I was in a similar position to you, and I first did this https://github.com/ssloy/tinyrenderer/wiki
- Where do I start learning graphics programming?
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Recommendation for graphics experimentation project
Yes, my thoughts exactly, shader!=program on GPU. It's just a code which calculates pixel color or pixel position. See for example this: https://github.com/ssloy/tinyrenderer/blob/master/main.cpp. It's not GLSL or anything uploadable to GPU yet it's still a shader.
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I have a few months to prepare for an interview. Is there a project that would get me at least part of the way there for the interview?
In terms of a project which would be worthwhile, I think building a software rasterizer from scratch is a useful first step. TinyRenderer is a great place to start. Looking at the high level overview of many graphics subjects, ScratchAPixel is a valuable resource. Theres also just great information in some of the rote graphics programming textbooks (Michael Abrash's Black Book fully available online from Jason Gregory, and this book is really interesting). The "RayTracer in a weekend" series is also (seemingly) very illuminating (no pun intended).
os-tutorial
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The Top 10 GitHub Repositories Making Waves 🌊📊
How to create an OS from scratch
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PS/2 mouse driver problem
My dude. Your functions have exactly the same names as his. Copying it from a different tutorial based on James Molloy's tutorial does not make it any less James Molloy's code.
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How to get started learning about os development?
I started out with this tutorial: https://github.com/cfenollosa/os-tutorial. It doesn't get you too far but it explains the basics very well, so check it out. After that I looked up James Molloy's kernel tutorials (look it up on Google, it's all on a website). Be advised that he's got a bunch of errors and bugs in the tutorial, there is a whole page on it on the osdev wiki titled known bugs in the JamesM kernel all something like that, but it's still great and gets you pretty far. After that, I chose to develop a FAT32 driver on my own, I can link some sources or my own code for you as well, but it's really up to you to follow what you like. I also found a great youtube series (https://youtube.com/@poncho2364?feature=share9), check out his osdev series, he also has some cool stuff there. And as I said, good luck on your journey and you can ask me in a DM as well if you get stuck somewhere!
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OS Dev tutorial: different hexdump output but program runs as expected
tutorial : here
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Why does my bootloader fail to read more than 12 sectors off the disk?
Yeah, I'm following cfenollosa's OS tutorial for guidance. You mentioned that you've seen the same code, with the same bug? What was the solution there?
- Guide to Build an Operating System From Scratch
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Microsoft doesn't want you to write a new operating system
hey, just in case you actually want to write an operating system, you should check out cfenollosa/os-tutorial: How to create an OS from scratch, it is an amazing tutorial that will get you from basic printing all the way to a command line interface!
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An Operating system i made, can someone smarter then me critique this?
You might be able to sink your teeth into something like this if you're interested in real os development, haven't got far myself but it's fun and you'll learn a lot https://github.com/cfenollosa/os-tutorial
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Piko-piko OS. A homemade 16-bit x86 toy operating system for fun.
So I made a 16-bit x86 toy OS in pure assembly. 3 months ago, I found a very fun tutorial on github that is about Operating system development. I read the first few chapter and from there I made a very simple, extensible (?) toy operating system that could run on hardware (yes, it is madness).
- Make The comment section look like a beginners search history
What are some alternatives?
sokol - minimal cross-platform standalone C headers
littleosbook - Source for the little book about OS development
raylib - A simple and easy-to-use library to enjoy videogames programming
64bit-os-tutorial - This OS Tutorial expands on the fundamental concepts covered in cfenollosa/os-tutorial and covers entering long mode on the x86_64 architecture. It also uses clang rather than relying on an external crosscompiler. I plan on keeping it up to date, so feel free to submit an issue!
BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.
dnsguide - A guide to writing a DNS Server from scratch in Rust
deko3d - Homebrew low level graphics API for Nintendo Switch (Nvidia Tegra X1)
acwj - A Compiler Writing Journey
Pangolin - Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.
os01 - Bootstrap yourself to write an OS from scratch. A book for self-learner.
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
raspberry-pi-os - Learning operating system development using Linux kernel and Raspberry Pi