tinyrenderer
build-your-own-x
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tinyrenderer | build-your-own-x | |
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61 | 164 | |
19,346 | 141,173 | |
- | - | |
0.0 | 2.5 | |
6 months ago | almost 2 years ago | |
C++ | ||
GNU General Public License v3.0 or later | - |
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tinyrenderer
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How to Become a Software Engineer ?
C++: How OpenGL works: software rendering in 500 lines of code
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From scratch OpenGL and shaders with raw Xlib
I don’t think that exists (I sure would like for it to), but until it does you could amuse yourself with:
- A 500-line (non-OpenGL-compatible) 3D rasterizer: https://github.com/ssloy/tinyrenderer/wiki.
- A “hello Wayland” app written in C without libwayland or anything else: https://gaultier.github.io/blog/wayland_from_scratch.html.
- A “hello X11” app written in x86-64 assembly(!) without libX11, libxcb, or anything else: https://gaultier.github.io/blog/x11_x64.html.
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Tiny Compiler – Writing a Compiler in a Weekend
the tinyrenderer[1] project has been on my todos forever now. glad to see the author is writing more self-paced programming projects.
[1]: https://github.com/ssloy/tinyrenderer
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Is there space in this field for extreme cases like mine ?
- Game development - Unity3D project based learning in C#: https://learn.unity.com/ - Graphics - There was another user on r/GraphicsProgramming the other day (who teaches Computer Graphics at his university) that linked their lecture series for the entry year of their course here: https://tamats.com/learn/realtime-graphics/ - Project based learning: https://github.com/ssloy/tinyrenderer/wiki - Rendering API tutorials: https://vulkan-tutorial.com/, https://learnopengl.com/
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
There are a couple of excellent resources out there for implementing 3D rendering from scratch.
On that I cannot recommend enough is this github repo:
https://github.com/ssloy/tinyrenderer/wiki/Lesson-0:-getting...
If you are more of a visual learner, this guy is also a treasure trove:
https://www.youtube.com/watch?v=ih20l3pJoeU
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Ask HN: What books or courses do you know similar to "From Nand to Tetris"?
Other people have mentioned ray-tracing in one weekend
If anyone is really interested in graphics I would also recommend TinyRenderer
https://github.com/ssloy/tinyrenderer/wiki
This one is a CPU-based rasterizing renderer
Its good if you want to get a good understanding of what a GPU does underneath
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Trying to learn wgpu
I was in a similar position to you, and I first did this https://github.com/ssloy/tinyrenderer/wiki
- Where do I start learning graphics programming?
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Recommendation for graphics experimentation project
Yes, my thoughts exactly, shader!=program on GPU. It's just a code which calculates pixel color or pixel position. See for example this: https://github.com/ssloy/tinyrenderer/blob/master/main.cpp. It's not GLSL or anything uploadable to GPU yet it's still a shader.
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I have a few months to prepare for an interview. Is there a project that would get me at least part of the way there for the interview?
In terms of a project which would be worthwhile, I think building a software rasterizer from scratch is a useful first step. TinyRenderer is a great place to start. Looking at the high level overview of many graphics subjects, ScratchAPixel is a valuable resource. Theres also just great information in some of the rote graphics programming textbooks (Michael Abrash's Black Book fully available online from Jason Gregory, and this book is really interesting). The "RayTracer in a weekend" series is also (seemingly) very illuminating (no pun intended).
build-your-own-x
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Ask HN: Project based books/courses for C++?
https://github.com/danistefanovic/build-your-own-x
- Simplemente aplique
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Ask HN: What are some books where the reader learns by building projects?
https://news.ycombinator.com/item?id=22299180
https://news.ycombinator.com/item?id=13660086
https://news.ycombinator.com/item?id=26039706
Other resources:
https://github.com/danistefanovic/build-your-own-x
https://github.com/AlgoryL/Projects-from-Scratch
https://github.com/tuvtran/project-based-learning
All suggestions are welcome,thanks in advance
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Some healthy advice for those of you learning to code
Make sure that apart from learning you're using the knowledge to create something either your own idea or maybe something from https://github.com/danistefanovic/build-your-own-x (with your own twist if possible.). It helps a lot to be working on something separately and seeing the results of your new knowledge outside of a tutorial scenario.
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Top 50 Useful GitHub Repos That Every Developer Should Follow
28. Build your own X
- Project ideas
- Hello
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I finished learncpp and The C++ Programming Language, 4th Edition. What next?
Do some projects. Come up with your own ideas or pick something from a list like https://github.com/danistefanovic/build-your-own-x
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guidance/pathway suggestions for learning pyhton?
ello! i'm 20f and humanities student (ir/poli sci) with interest in coding since high school, but just now i have the time to start learning it. i opted for learning pyhton first mostly because i'm interested in automation, data analysis, plus was skimming over the tutorials of build your own x and was surprised that you can do a lot of things with just pyhton.
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C++ exercises?
As for exercises there are plenty of programming task websites out there, most of them are quite boring but you can use a fun one like https://adventofcode.com/ . However the best things to work on are things you actually like so do some small projects. Games (start with command line stuff like hang-man) are common, otherwise pick something from https://github.com/danistefanovic/build-your-own-x or whatever else ideas come to your mind.
What are some alternatives?
sokol - minimal cross-platform standalone C headers
project-based-learning - Curated list of project-based tutorials
raylib - A simple and easy-to-use library to enjoy videogames programming
computer-science - :mortar_board: Path to a free self-taught education in Computer Science!
BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.
tech-interview-handbook - 💯 Curated coding interview preparation materials for busy software engineers
deko3d - Homebrew low level graphics API for Nintendo Switch (Nvidia Tegra X1)
system-design-primer - Learn how to design large-scale systems. Prep for the system design interview. Includes Anki flashcards.
Pangolin - Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.
honggfuzz - Security oriented software fuzzer. Supports evolutionary, feedback-driven fuzzing based on code coverage (SW and HW based)
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Daily-Coding-DS-ALGO-Practice - A open source project🚀 for bringing all interview💥💥 and competative📘 programming💥💥 question under one repo📐📐