tinyrenderer VS Quake

Compare tinyrenderer vs Quake and see what are their differences.

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tinyrenderer Quake
61 43
19,346 4,562
- 1.8%
0.0 0.0
6 months ago 7 months ago
C++ C
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

tinyrenderer

Posts with mentions or reviews of tinyrenderer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.

Quake

Posts with mentions or reviews of Quake. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-09.

What are some alternatives?

When comparing tinyrenderer and Quake you can also consider the following projects:

sokol - minimal cross-platform standalone C headers

ioq3 - The ioquake3 community effort to continue supporting/developing id's Quake III Arena

raylib - A simple and easy-to-use library to enjoy videogames programming

halflife - Half-Life 1 engine based games

BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.

quakespasm - QuakeSpasm -- A modern, cross-platform Quake game engine based on FitzQuake.

deko3d - Homebrew low level graphics API for Nintendo Switch (Nvidia Tegra X1)

Quake-III-Arena - Quake III Arena GPL Source Release

Pangolin - Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.

Godot - Godot Engine – Multi-platform 2D and 3D game engine

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

Quake-2 - Quake 2 GPL Source Release