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CubiCAD
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CubiCAD
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SSAO shader more like edge shader? What have I done wrong?
You can find all code here. Important files are the geometry shaders (vert, frag) and the main class for the SSAO shader (.cpp, .h)
What are some alternatives?
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
scop_vulkan - A 3D model viewer written C++20 and Vulkan
reshade - A generic post-processing injector for games and video software.
Physics3D - A 3D physics engine
GodOfWarPS2_Decomp - A decompilation of god of war 1 ps2!!
tempest
ShaderConductor - ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
Tempest - 3d graphics engine
Yave - Yet Another Vulkan Engine
sketchpad - A simple rendering library to experiment with CG techniques in OpenGL.