CubiCAD
scop_vulkan
CubiCAD | scop_vulkan | |
---|---|---|
2 | 2 | |
16 | 140 | |
- | - | |
0.0 | 1.8 | |
about 2 years ago | over 2 years ago | |
C++ | C++ | |
- | MIT License |
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CubiCAD
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SSAO shader more like edge shader? What have I done wrong?
You can find all code here. Important files are the geometry shaders (vert, frag) and the main class for the SSAO shader (.cpp, .h)
scop_vulkan
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Scop – a 3D model viewer written in C++20 and Vulkan
> It's not mentioned which model format the viewer supports.
It's mentioned[0] in `README.md`:
> scop can load Wavefront .obj files
[0] https://github.com/cledant/scop_vulkan#features
What are some alternatives?
Physics3D - A 3D physics engine
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
tempest
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
Physically-based-deferred-shading - First attempt at writing a good looking 3D renderer. Written in C++ using OpenGL on Ubuntu.
echo - A New Cross-Platform 2D 3D Game Engine
GLFW-OCaml - A GLFW binding for OCaml.
Tempest - 3d graphics engine
imtui - ImTui: Immediate Mode Text-based User Interface C++ Library
Yave - Yet Another Vulkan Engine