tile VS raylib-go

Compare tile vs raylib-go and see what are their differences.

tile

Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers. (by kelindar)

raylib-go

Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming. (by gen2brain)
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tile raylib-go
- 21
138 1,310
- -
4.1 9.1
5 months ago 3 days ago
Go C
MIT License zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

tile

Posts with mentions or reviews of tile. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning tile yet.
Tracking mentions began in Dec 2020.

raylib-go

Posts with mentions or reviews of raylib-go. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-04.

What are some alternatives?

When comparing tile and raylib-go you can also consider the following projects:

NavMeshPlus - Unity NavMesh 2D Pathfinding

Ebiten - Ebitengine - A dead simple 2D game engine for Go

go-sdl2 - SDL2 binding for Go

Pixel - A hand-crafted 2D game library in Go

Leaf - A game server framework in Go (golang)

g3n - Go 3D Game Engine (http://g3n.rocks)

Pitaya - Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.

goworld - Scalable Distributed Game Server Engine with Hot Swapping in Golang

termloop - Terminal-based game engine for Go, built on top of Termbox

Oak - A pure Go game engine