tile VS NavMeshPlus

Compare tile vs NavMeshPlus and see what are their differences.

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tile NavMeshPlus
- 7
137 1,535
- -
4.1 4.6
5 months ago 16 days ago
Go C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

tile

Posts with mentions or reviews of tile. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning tile yet.
Tracking mentions began in Dec 2020.

NavMeshPlus

Posts with mentions or reviews of NavMeshPlus. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-01.

What are some alternatives?

When comparing tile and NavMeshPlus you can also consider the following projects:

Ebiten - Ebitengine - A dead simple 2D game engine for Go

dotsnav - A fully dynamic planar navmesh for Unity supporting agents of any size

Pixel - A hand-crafted 2D game library in Go

ai-series-part-20 - This tutorial repository is the end state of the AI Series Part 20 - Weighted Random Spawning video where we implement a new spawn method and define these spawn configurations in ScriptableObjects.

Leaf - A game server framework in Go (golang)

PixiEditor - PixiEditor is a lightweight pixel art editor made with .NET 7

Pitaya - Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.

ai-series-part-31 - learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path.

raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.

divert - Rust bindings for Recast Navigation.

termloop - Terminal-based game engine for Go, built on top of Termbox

2D-Astar-Pathfinding-in-Unity - A 2D implementation of the Astar Pathfinding algorithm using Tilemaps in Unity