thousand_island
NetCoreServer
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thousand_island | NetCoreServer | |
---|---|---|
1 | 2 | |
724 | 2,483 | |
- | - | |
8.2 | 6.3 | |
14 days ago | 2 days ago | |
Elixir | C# | |
MIT License | MIT License |
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thousand_island
NetCoreServer
- Networking lib/framework for multiplayer servers ?
-
I need help figuring out a networking solution for a real-time project.
The tricky part is finding libraries that support multicast - most games don't use it. I found this though: https://chronoxor.github.io/NetCoreServer/
What are some alternatives?
CppServer - Ultra fast and low latency asynchronous socket server & client C++ library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution
SuperSimpleTcp - Simple wrapper for TCP client and server in C# with SSL support
tcp-elixir
BeetleX - high performance dotnet core socket tcp communication components, support TLS, HTTP, HTTPS, WebSocket, RPC, Redis protocols, custom protocols and 1M connections problem solution
elixir_ranch - A guide on how to use Ranch with Elixir
LiteNetLib - Lite reliable UDP library for Mono and .NET
Phoenix - Peace of mind from prototype to production
sharppcap - Official repository - Fully managed, cross platform (Windows, Mac, Linux) .NET library for capturing packets
unity-websocket-multiplayer - POC for a Unity game client and dedicated server with websockets!
unity-websocket-server - A simple, zero-dependency WebSocket server for Unity.
WatsonTcp - WatsonTcp is the easiest way to build TCP-based clients and servers in C#.
evpp - A modern C++ network library for developing high performance network services in TCP/UDP/HTTP protocols.