terrafx.interop.windows
Veldrid
terrafx.interop.windows | Veldrid | |
---|---|---|
7 | 12 | |
233 | 2,405 | |
0.4% | 0.3% | |
8.1 | 5.8 | |
about 1 month ago | 4 days ago | |
C# | C# | |
MIT License | MIT License |
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terrafx.interop.windows
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Is there a real time graphics llibrary in c#
A couple other options than what has been suggested so far: - TerraFX.Interop.Windows. Raw, blittable, 1:1 bindings for all Win32, D2D/D3D11/D3D12 APIs (there's also a version with Vulkan bindings). As close to doing #include as you can get in C#. This is my personal favorite, I use it in my own ComputeSharp library, and transitively we use it in the Microsoft Store too 🙂 - Silk.NET another version of high-performance bindings, more opinionated than TerraFX and with some additional helpers to make it a bit easier to use.
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Why is every graphics API C# wrapper I find deprecated?
Repo is here: https://github.com/terrafx/terrafx.interop.windows/ Latest NuGet is here: https://www.nuget.org/packages/TerraFX.Interop.Windows
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Fixing my BF1942 woes with Win32 APIs
I tried out both TerraFX.Interop.Windows and CsWin32, ultimately settling on the latter. CsWin32 was a little less intimidating as the API is generated based on strings in a text file rather than containing everything at once. Also I like jumping to definition of types to read more and explore APIs etc and doing that to one of the types in the TerraFX library crashed Visual Studio. That's more of a VS problem than a TerraFX library but still - CsWin32 would work great for what I'm doing.
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How to interact with Win 11 API?
Pick your P/Invoke library of choice. For instance, CsWin32, or if you feel braver and want to go faster, TerraFX.Interop.Windows
- Would you want/use an improved interface to native Win32 APIs for .NET?
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What's the fastest way to get pixel data from a Bitmap?
I'm using WIC through TerraFX.Interop.Windows in one of my projects, would definitely also recommend that one if anyone's looking for fast, native 1:1 bindings to all these various Win32 APIs.
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Why not use ref?
Literally any direct port of C++ objects (eg. here, here)
Veldrid
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Is there a real time graphics llibrary in c#
I'd recommend Veldrid
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Question: How to create OpenGL C# Bindings from scratch? (Bear with me please...)
So, for example, Veldrid, a low cross-platform graphics API-agnostic rendering and compute library for .NET, has its own bindings to provide different graphics backends. How were those created? Is it a completely manual process? are tools available? How are those maintained?
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I need something like Pygame + PyOpenGL or LWJGL, but for C#/.NET
https://github.com/mellinoe/veldrid and https://github.com/dotnet/Silk.NET are nice wrappers around several graphic apis
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C# voxel dev for mac & windows?
Check out Veldrid.
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Game engine for programmars
Veldrid is a lower level engine that abstracts away a bunch of backends for you. Youll have to build your own pieces on top.
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What graphic frameworks you recommend?
Also noteworthy: Veldrid
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Is modern C# a good choice for writing a Vulkan engine?
in addition to what everyone has said already, take a look at https://github.com/mellinoe/veldrid
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Custome game engine: what stack ?
Veldrid for graphics although I think SILK.net would also work well.
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Efficient, cross-platform graphics library?
If you’re interested in C#, You could look into Veldrid. It is 3D however, so im not sure how easy it is to do 2D with it. ImGui.NET is a set of .NET bindings for Dear ImGui, which is one of the best immediate mode gui librarys out there imo. It has a canvas feature which allows you to draw 2D shapes via the gui renderer. Also, the creator of Veldrid and ImGui.NET has an example project for ImGui.NET using veldrid..
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XNA vs FNA vs Monogame
Veldrid attempts to wrap several graphics api, directx11, metal, opengl, and vulkan. You would have to write most things from scratch but this lib will work cross platform. Probably not consoles though.
What are some alternatives?
CsWin32 - A source generator to add a user-defined set of Win32 P/Invoke methods and supporting types to a C# project.
Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
OpenTK - The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
UWP Community Toolkit - The Windows Community Toolkit is a collection of helpers, extensions, and custom controls. It simplifies and demonstrates common developer tasks building .NET apps with UWP and the Windows App SDK / WinUI 3 for Windows 10 and Windows 11. The toolkit is part of the .NET Foundation.
ImGui.NET - An ImGui wrapper for .NET.
SharpDX
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
ImageSharp - :camera: A modern, cross-platform, 2D Graphics library for .NET
Win2D - Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platform (UWP). It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow.
PixiEditor - PixiEditor is a lightweight pixel art editor made with .NET 7
Helix Toolkit - Helix Toolkit is a collection of 3D components for .NET.