terrafx.interop.windows
UWP Community Toolkit
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terrafx.interop.windows | UWP Community Toolkit | |
---|---|---|
7 | 20 | |
232 | 5,764 | |
1.3% | 0.5% | |
8.1 | 5.0 | |
about 1 month ago | 3 months ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
terrafx.interop.windows
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Is there a real time graphics llibrary in c#
A couple other options than what has been suggested so far: - TerraFX.Interop.Windows. Raw, blittable, 1:1 bindings for all Win32, D2D/D3D11/D3D12 APIs (there's also a version with Vulkan bindings). As close to doing #include as you can get in C#. This is my personal favorite, I use it in my own ComputeSharp library, and transitively we use it in the Microsoft Store too 🙂 - Silk.NET another version of high-performance bindings, more opinionated than TerraFX and with some additional helpers to make it a bit easier to use.
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Why is every graphics API C# wrapper I find deprecated?
Repo is here: https://github.com/terrafx/terrafx.interop.windows/ Latest NuGet is here: https://www.nuget.org/packages/TerraFX.Interop.Windows
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Fixing my BF1942 woes with Win32 APIs
I tried out both TerraFX.Interop.Windows and CsWin32, ultimately settling on the latter. CsWin32 was a little less intimidating as the API is generated based on strings in a text file rather than containing everything at once. Also I like jumping to definition of types to read more and explore APIs etc and doing that to one of the types in the TerraFX library crashed Visual Studio. That's more of a VS problem than a TerraFX library but still - CsWin32 would work great for what I'm doing.
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How to interact with Win 11 API?
Pick your P/Invoke library of choice. For instance, CsWin32, or if you feel braver and want to go faster, TerraFX.Interop.Windows
- Would you want/use an improved interface to native Win32 APIs for .NET?
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What's the fastest way to get pixel data from a Bitmap?
I'm using WIC through TerraFX.Interop.Windows in one of my projects, would definitely also recommend that one if anyone's looking for fast, native 1:1 bindings to all these various Win32 APIs.
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Why not use ref?
Literally any direct port of C++ objects (eg. here, here)
UWP Community Toolkit
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Hello everyone, I made a Windows 10/11 Multitool app with Winforms. I'm just gonna share some screenshots.
GitHub/WCT/Controls/DataGrid (source code for the control)
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How did you guys get your first C# job?
Started programming by writing some apps for Windows Phone later UWP during university. A few years ago I started collaborating a lot on GitHub to some Microsoft projects, like the Windows Community Toolkit. There I created a lot of new APIs and libraries, like all the new animation APIs and pipeline brush APIs, etc. I then also proposed adding some general .NET APIs to it, and that's how the MVVM Toolkit was born, along with other libraries which are now moved to the .NET Community Toolkit. Fast forward until about late 2020, and they pinged me saying the new Microsoft Store (which hadn't been announced yet back then) was using several of those new APIs I had written, so we started collaborating more so that I could add more functionality they needed. After that shipped, at some point there was a new opening to which I applied, and here I am in the Microsoft Store team and also leading the .NET Community Toolkit 🙂
- Is it possible to use Windows Community Toolkit with .net7 wpf application?
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Why is there a lack of cool repos?
https://github.com/CommunityToolkit/WindowsCommunityToolkit (now multiplateform)
- Come si contribuisce ad un progetto open source?
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Does anyone here have a long background with Java before switching/using C#? What caused you to switch and what do you miss about Java that C# doesn't have?
For instance, recently Chaochao opened a PR for the Windows Community Toolkit to open source the whole custom animation helpers he developed for the Store, which are used to implement the morphing animations you see when scrolling in a product page. You can see a GIF and the whole code here and in the linked PR.
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Where is the source for Microsoft.Toolkit.MVVM?
Specifically I am looking for AsyncRelayCommand.cs. All documentation points to CommunityToolkit repo but I can not find it there. Link to source repo from the Nuget package also points to CommunityToolkit. I am not looking for samples.
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Modern WCF: Running CoreWCF in a Linux App Service
The report itself is just markdown that is rendered with the Community Toolkit's MarkdownTextBlock.
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Improve C# code performance with Span<T>
That's interesting. It will need some documentation and to finish the renaming at some point, e.g. Span2D is in https://github.com/CommunityToolkit/WindowsCommunityToolkit but as you say doesn't require Windows.
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Good C# Source Code
Windows Community Toolkit
What are some alternatives?
CsWin32 - A source generator to add a user-defined set of Win32 P/Invoke methods and supporting types to a C# project.
MahApps.Metro - A framework that allows developers to cobble together a better UI for their own WPF applications with minimal effort.
Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
ReactiveUI - An advanced, composable, functional reactive model-view-viewmodel framework for all .NET platforms that is inspired by functional reactive programming. ReactiveUI allows you to abstract mutable state away from your user interfaces, express the idea around a feature in one readable place and improve the testability of your application.
SharpDX
AvalonEdit - The WPF-based text editor component used in SharpDevelop
ImageSharp - :camera: A modern, cross-platform, 2D Graphics library for .NET
ScintillaNET - A Windows Forms control, wrapper, and bindings for the Scintilla text editor.
PixiEditor - PixiEditor is a lightweight pixel art editor made with .NET 7
Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET Foundation community project.
Vortice.Windows - .NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
Gtk# - Gtk# is a Mono/.NET binding to the cross platform Gtk+ GUI toolkit and the foundation of most GUI apps built with Mono