Question: How to create OpenGL C# Bindings from scratch? (Bear with me please...)

This page summarizes the projects mentioned and recommended in the original post on /r/csharp

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  • Veldrid

    A low-level, portable graphics library for .NET.

  • So, for example, Veldrid, a low cross-platform graphics API-agnostic rendering and compute library for .NET, has its own bindings to provide different graphics backends. How were those created? Is it a completely manual process? are tools available? How are those maintained?

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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