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I wouldn't worry about performance overheads or anything like that. You have engines like Stride made in C#, you have engines like JMonkeyEngine made in Java.
I was actually planning to use the Silk.NET library that provides a very nice wrapper for the Vulkan API (and also many more lik OpenGL, OpenAL, OpenXR, etc...) in a nice and modern way.
in addition to what everyone has said already, take a look at https://github.com/mellinoe/veldrid