tealr
A wrapper around mlua and rlua to generate documentation and other helpers (by lenscas)
mlua
By khvzak
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tealr
Posts with mentions or reviews of tealr.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-11.
-
What's everyone working on this week (28/2022)?
working more on tealr more specifically tealr_doc_gen
-
What's everyone working on this week (25/2022)?
Fixing some short comings in tealr that people discovered. Also, making hv_lua work with tealr and ideally start adding that fishfight.
-
Announcing mlua 0.8.0-beta with Roblox Luau support
Fantastic! Very happy to see this move forward at such a fast pace. We’re implementing scripting in Fish Fight via the tealr crate, which wraps mlua (and rlua).
-
Man, I love this language.
Hopefully the last hand on https://github.com/lenscas/tealr for a new release. Mostly going over the documentation. Laying less emphasis on teal and more on "Hey, using this you can express a more typesafe api to lua and can actually easily document it.".
-
What's everyone working on this week (7/2022)?
tealr, my wrapper around rlua and mlua to focus on (among other things) being better able to describe your api in the form of types: Getting it to a point to release a new version. Which is all about allowing people to document they API that they created for lua/teal. This documentation gets written to the definition files when generating them. In addition, you can also ask tealr to generate a instance.help(page:Option) method on your types. When doing this, the documentation gets made available through this function. By default it prints out "type level" documentation for this type, as well as what other pages are availalbe. When given a string, it shows the documentation for that page instead. Pages that belong to methods also automatically include the type signature.
-
What's everyone working on this week (33/2021)?
This requires some new features in my Rust <-> Teal FFI library tealr https://github.com/lenscas/tealr which is now also close to getting a new release, with the only thing I want to do is fix how its TypedFunction work (right now, it always contains a lua function, even if it was made inside of Rust, which puts some needless limits on it).
-
What's everyone working on this week (29/2021)?
After that it is time to finish mlua support for tealr . As well as making it better at dealing with api's like tealsql has made.
-
Cargo: A universal installer!
In case anyone is interested: Issue about it here https://github.com/lenscas/tealr/issues/17
-
rust-analyzer changelog #69
Can you try removing the println! at https://github.com/lenscas/tealr/blob/cee2363a14c53b995a69efb2b4cbd84010905276/tealr_derive/src/lib.rs#L155?
mlua
Posts with mentions or reviews of mlua.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-03.
-
Announcing mlua v0.9 (rc) - Full featured Lua bindings to Rust
The release notes can be found here.
-
Do Rust and Lua work well together?
I'm not a specialist about text based multiplayer game, but from what I saw on Wikipedia it seem doable to do it with Rust and Bevy. On top of that you can add a layer of LUA with https://github.com/khvzak/mlua (or write your own bindings and sandbox later).
-
Introducing Petrichor64 - a rust and wgpu built game engine/fantasy console with lua game logic
mlua can run on emscripten target with Luau backend -> https://github.com/khvzak/mlua/issues/23
- I was searching for embedded lanaguages in Rust and I found out I can use deno https://deno.land/[email protected]/embedding_deno which is amazing has anyone tried it ?
-
Repos using rlua/mlua
You can also look at the "dependents" section on crates.io https://crates.io/crates/mlua/reverse_dependencies and github https://github.com/khvzak/mlua/network/dependents
-
is rlua-async supports mutli-threading?
I know mlua does support Async. I also prefer it over rlua
-
Rust and Lua api
Note rlua doesn't allow you to create native modules with it and has largely been superseded by https://github.com/khvzak/mlua since it's more maintained, has native module support and stuff like Luau and async/await.
-
Announcing mlua 0.8.0-beta with Roblox Luau support
I'm glad to announce first mlua version 0.8.0-beta.1 with Roblox Luau support.
-
Lua: Good, Bad, and Ugly Parts
I believe mlua [0] is the recommended Lua Rust binding now.
[0] https://github.com/khvzak/mlua
-
Dash.nvim v0.8.0 now supports Telescope, fzf-lua, and Snap fuzzy finders!
This is achieved through a backend/client architecture -- all core functionality (getting query results, opening selected item, search engine fallback, etc.) is implemented in a "backend" module, which is a Rust library exposed as a Lua module via mlua. The results returned by the backend then get fed into your fuzzy-finder of choice through thin clients, or "providers".
What are some alternatives?
When comparing tealr and mlua you can also consider the following projects:
Relm4 - An idiomatic GUI library inspired by Elm and based on gtk4-rs [Moved to: https://github.com/Relm4/Relm4]
rlua - High level Lua bindings to Rust
koto - A simple, expressive, embeddable programming language, made with Rust
lua-lockbox - A collection of cryptographic primitives written in pure Lua
hello-actix - Hello, actix!
lua-cmake - Embed lua with CMake
tealr_doc_gen - an online documentation generator for apis written with tealr
assemblyscript - A TypeScript-like language for WebAssembly.
tealsql - a sqlx wrapper for teal and lua
mun - Source code for the Mun language and runtime.
CubeSimRS - Rust based Rubik's Cube simulation and solving library.
lokke - Lokke: Clojure for Guile