terrain_generator VS territory

Compare terrain_generator vs territory and see what are their differences.

territory

3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation (by weigert)
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terrain_generator territory
1 2
2 335
- -
0.0 0.0
almost 3 years ago over 1 year ago
C++ C++
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

terrain_generator

Posts with mentions or reviews of terrain_generator. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-05.

territory

Posts with mentions or reviews of territory. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-05.

What are some alternatives?

When comparing terrain_generator and territory you can also consider the following projects:

SimpleWindErosion - Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation

voxelman - A voxel engine for godot. I'ts a c++ engine module.

slate - Pixel Art Editor

SoilMachine - Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.

sift3 - Repository sifter and hardlinker

island_map

basic-voxel-engine - A Minecraft-like voxel engine, written in C++.

UE5VoxelTutorial - A collection of voxel mesh generation algorithms

TinyEngine - Tiny OpenGL Wrapper / 3D Engine in C++

sprator - A GUI application to generate random sprites and export as icon.