toast VS bevy

Compare toast vs bevy and see what are their differences.

toast

Containerize your development and continuous integration environments. 🥂 (by stepchowfun)

bevy

A refreshingly simple data-driven game engine built in Rust (by bevyengine)
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toast bevy
10 574
1,543 32,358
- 4.3%
7.6 9.9
24 days ago about 10 hours ago
Rust Rust
GNU General Public License v3.0 or later MIT OR Apache-2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

toast

Posts with mentions or reviews of toast. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-16.
  • Taskfile: A Modern Alternative to Makefile
    9 projects | news.ycombinator.com | 16 Jul 2023
    This looks a lot like Toast [1], except that Toast runs your tasks in a (more) reproducible containerized environment to help eliminate the "works on my machine" problem.

    [1] https://github.com/stepchowfun/toast

  • Non-Obvious Docker Uses
    8 projects | news.ycombinator.com | 24 Jul 2022
  • Ask HN: What developer tools would you like to see?
    33 projects | news.ycombinator.com | 22 May 2022
    - A build system like Nix [1] but with a better user experience / more straightforward command-line tooling.

    - A dependently typed programming language like Coq [2] (or Agda, Idris, Lean, etc.) that is sufficiently approachable to gain enough mindshare that companies start adopting it for mission-critical work.

    - A version control system which scales to petabytes or more. Something that I could put large video files in without thinking twice about it. Something a large company could use for their monorepo—or even their data warehouse.

    - A note-taking tool that allows me to organize notes in a graph with links between them (like a wiki), not as files and folders in a tree, which enforces the invariant that every note is transitively reachable from some "root" so I never lose a note.

    - Something like Toast [3] but which is also designed for running services in production, not just local development and continuous integration. A unified way to run code in dev, test, and prod environments. A new k8s.

    [1] https://nixos.org/

    [2] https://coq.inria.fr/

    [3] https://github.com/stepchowfun/toast (shameless plug)

  • One machine can go pretty far if you build things properly
    1 project | news.ycombinator.com | 4 Feb 2022
    I realize you are probably very busy, so feel free to say no...but could you glance at this Github listing and tell me if it is what I'm looking for...it seems correct, but I may be misunderstanding...

    https://github.com/stepchowfun/toast

    Thanks so much in advance...

  • Toast: Containerize your development and CI environments
    1 project | news.ycombinator.com | 3 Feb 2022
    1 project | news.ycombinator.com | 12 Oct 2021
  • GitHub Actions by Example
    13 projects | news.ycombinator.com | 24 Jan 2022
    If you're looking for an alternative way to reproduce your CI locally that isn't tied to a particular CI system (but which has a nice integration with GitHub Actions), there's also Toast: https://github.com/stepchowfun/toast
  • Toast: A high-level containerized build system
    1 project | news.ycombinator.com | 17 Jan 2022
  • Dockerizing a Programming Language
    1 project | news.ycombinator.com | 10 Jan 2022
    OP is using Docker + Make in a similar way to how I was a few years ago, before I started using Toast (https://github.com/stepchowfun/toast). Toast lets you define tasks like you would with Make (without all the hairy gotchas of Makefiles), but it runs them inside Docker containers for better portability/reproducibility.
  • Whats your favourite open source Rust project that needs more recognition?
    66 projects | /r/rust | 11 Oct 2021
    toast: containerized workflow

bevy

Posts with mentions or reviews of bevy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-26.
  • Voronoi, Manhattan, random
    6 projects | dev.to | 26 Apr 2024
    Bevy. A very young engine where you need to write the game entirely in Rust—that was appealing. But fatal flaws overshadowed everything: no editor, the engine brutally enforces the ECS approach, and the game's architecture must literally bend to fit this paradigm. So, you won't migrate to another engine at all—you just throw away all the code and start from scratch.
  • Web Game Engines and Libraries
    5 projects | news.ycombinator.com | 23 Apr 2024
    Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/

    Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be.

  • 3D and 2D: Testing out my cross-platform graphics engine
    17 projects | news.ycombinator.com | 2 Apr 2024
    I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late.

    WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb of assets.

    Additionally, indie devs aren't using Steam for the technical capabilities. It's purely about marketshare. Video games are a highly saturated market. The users are all on Steam, getting their recommendations from Steam, and buying games in Steam sales. Hence all the indie developers publish to Steam. I don't see a web browser being appealing as a platform, because there's no way for developers to advertise to users.

    That's also only indie games. AAA games use their own launchers, because they don't _need_ the discoverability from being on Steam. So they don't, and avoid the fees. If anything users _want_ the Steam monopoly, because they like the platform, and hate the walled garden launchers from AAA companies.

    (I work on high end rendering features for the Bevy game engine https://bevyengine.org, and have extensive experience with WebGPU)

  • What Are Const Generics and How Are They Used in Rust?
    3 projects | dev.to | 25 Mar 2024
    I was working through an example in the repo for the Bevy game engine recently and came across this code
  • WebAssembly Playground
    9 projects | news.ycombinator.com | 4 Feb 2024
    That's possible. I did spend quite a bit of time tinkering with compiler flags, and followed the recommendations.

    Some notes I found just now seems to agree with my results, though: https://github.com/bevyengine/bevy/issues/3978#issuecomment-...

  • Immediate Mode GUI Programming
    15 projects | news.ycombinator.com | 15 Jan 2024
    I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.

    egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211

    It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.

    ... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)

  • A minimal working Rust / SDL2 / WASM browser game
    6 projects | news.ycombinator.com | 15 Jan 2024
  • ECS, Finally
    4 projects | news.ycombinator.com | 30 Dec 2023
    I've also been enjoying building My First Gameâ„¢ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)

    I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.

    I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.

    If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants

  • Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
    13 projects | news.ycombinator.com | 14 Dec 2023
    These days, some game engines have done pretty well at making compute shaders easy to use (such as Bevy [1] -- disclaimer, I contribute to that engine). But telling the scientific/financial/etc. community that they need to run their code inside a game engine to get a decent experience is a hard sell. It's not a great situation compared to how easy it is on NVIDIA's stack.

    [1]: https://github.com/bevyengine/bevy/blob/main/examples/shader...

  • Trying to write a game with mods loaded at runtime
    1 project | /r/bevy | 10 Dec 2023
    This is the API you need: https://github.com/bevyengine/bevy/pull/9774

What are some alternatives?

When comparing toast and bevy you can also consider the following projects:

setup-msys2 - GitHub Action to setup MSYS2

Amethyst - Data-oriented and data-driven game engine written in Rust

modus - A language for building Docker/OCI container images

Godot - Godot Engine – Multi-platform 2D and 3D game engine

Plume - Federated blogging application, thanks to ActivityPub (now on https://git.joinplu.me/ — this is just a mirror)

Fyrox - 3D and 2D game engine written in Rust

Iron - An Extensible, Concurrent Web Framework for Rust

piston - A modular game engine written in Rust

gutenberg - A fast static site generator in a single binary with everything built-in. https://www.getzola.org

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

pest - The Elegant Parser

specs - Specs - Parallel ECS