stencyl-engine
MonoGame
stencyl-engine | MonoGame | |
---|---|---|
19 | 95 | |
187 | 10,837 | |
0.0% | 1.1% | |
0.0 | 8.9 | |
19 days ago | 6 days ago | |
Haxe | C# | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
stencyl-engine
- Not only Unity...
-
Tutorials or "hands on" learning?
as for my 2D engine I am using Stencyl as it has a way to use blocks for programming and you could write out the code if you wanted to, it can create games that can be put in market places as well.
-
People in the gamedev industry, how helpful are gamedev courses in university?
Stencyl is a really easy game engine to use. https://www.stencyl.com/ you can probably bang out a few quick games with it as you follow their tutorials.
-
What 2D Engine Should I Choose?
Try Stencyl .
-
What Enigine?
He used Stencyl
-
Where to start after scratch. (10 year old).
Stencyl! Build on Scratch but way more capable.
-
what engine to use?
For an easy start in game developing, I would suggest to try GDevelop or Stencyl. Both are an easy option to start from 0. Once you get a grasp on programming logic and how to do some basic things, you can move to other engines if you want to do things in 3D.
- If I loaned you $10k; what would you do with it?
-
I've been palying this game called Shatter, and i didnt recognise the engine it credited in the logos at the start... I then did some digging and couldnt find anything about it.
Never heard of stencil.. but I have heard of stencyl. Maybe it is a variation of it?
-
I'm a BAFTA nominated writer for video games, ask me anything!
If you're not the sociable type (you'll have to work on that because game making is first and foremost team work, but I understand it might be hard if you feel like you're not skilled enough), a lot of solutions exist to easily make your own games on your own, like Stencyl, or Adventure Game Studio. They'll barely require any technical knowledge, but if you really want to focus on writing, then you can even go with text-only tools such as Twine or Ink/Inky.
MonoGame
-
The MonoGame Foundation launch
To highlight this shift, we are introducing a new website which is now fully automated with Github. The paint is still fresh, but we hope to expand it with more information about the MonoGame Foundation, like how it operates, and how to join it or contribute.
-
Not only Unity...
https://github.com/MonoGame/MonoGame /
-
MonoGame VS kni - a user suggested alternative
2 projects | 10 Oct 2023
- MonoGame: An Open-Source, Cross-Platform Game Development Framework
-
OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
Yes, it is possible, but you need to use a game framework not a game engine.
Example of a game framework: http://www.monogame.net.
-
Unity's Trap
Monogame, though it doesn't do much hand-holding: https://github.com/MonoGame/MonoGame
Webassembly support is spotty, though in progress AFAICT.
Used by a few 2D games like Stsrdew Valley and Celeste.
- MonoGame
- Zune was a gaming platform for about 5 minutes; I miss XNA.
-
Which tools should I use to create my game ?
Some that I am aware of and that support at least Windows and Android are (Monogame)[https://www.monogame.net/], (Cocos2D)[https://www.cocos.com/en/cocos2d-x], (LÖVE)[https://love2d.org/]. But there are likely many more. Even more basic ones which are just another abstraction layer on top of SDL (like (Oxygine)[https://oxygine.org/]).
-
What mobile game engine to choose for a simple multiplateforme gacha game?
- https://www.monogame.net/
What are some alternatives?
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
scratch-www - Standalone web client for Scratch
Stride Game Engine - Stride Game Engine (formerly Xenko)
mbs-reader - reader for stencyl mbs files in haxe
raylib - A simple and easy-to-use library to enjoy videogames programming
flixel - Free, cross-platform 2D game engine powered by Haxe and OpenFL
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
ldtk - Modern, lightweight and efficient 2D level editor
SkiaSharp - SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.