software-rasterizer
Adria-DX11
software-rasterizer | Adria-DX11 | |
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1 | 1 | |
49 | 122 | |
- | - | |
6.0 | 8.4 | |
4 months ago | 4 months ago | |
C++ | C++ | |
MIT License | MIT License |
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software-rasterizer
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Some examples of my C++ software rasterizer, which supports programmable vertex-, and fragment-shaders and generic framebuffer targets. It was a super fun exercise to learn the basic theory of the rendering pipeline. (link to github in the comments)
Github link: https://github.com/nikolausrauch/software-rasterizer
Adria-DX11
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DirectX 11/12 Graphics Engine (WIP)
I've uploaded my graphics engine written in DirectX 11 on Github. Here is the link. I've tried to make implementations of all the features as straightforward as possible so they are all inside renderer in corresponding void Pass*() member function. This was inspired by approach seen in https://github.com/PanosK92/SpartanEngine. Hope it helps someone.
What are some alternatives?
yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
Adria-DX12 - Rendergraph-based graphics engine written in C++ using DirectX12
tinyrenderer - A brief computer graphics / rendering course
Cluster - Clustered shading implementation with bgfx
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
ewig - The eternal text editor — Didactic Ersatz Emacs to show immutable data-structures and the single-atom architecture
tinyraytracer - A brief computer graphics / rendering course
SpartanEngine - A game engine with an emphasis on real-time cutting-edge solutions
HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
limitless-engine - OpenGL C++ Graphics Engine
RTXGI - RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache
WickedEngine - 3D engine with modern graphics