smaz
Allegro
smaz | Allegro | |
---|---|---|
3 | 24 | |
1,131 | 1,765 | |
- | 0.9% | |
0.0 | 8.3 | |
over 4 years ago | 5 days ago | |
C | C | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 or later |
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smaz
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Advanced MessagePack capabilities
Choose the data compression algorithm based on the specifics of your data. For example, if you are working with lots of short strings, take a look at [*SMAZ](https://github.com/antirez/smaz).*
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Improving short string compression.
Take a look at this. Idea behind it seems nice, but it's fixed dictionary ("codebook") was clearly made for English language, and the algorithm itself is really simple. How can we impove on this? Dynamic dictionary won't do, since you have to store it somewhere, nullifying benefits of using such algorithm. Beyond that I have no idea.
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C Deep
smaz - Efficient string compression library. BSD-3-Clause
Allegro
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Not only Unity...
Allegro (zlib/plain C) https://github.com/liballeg/allegro5
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Allegro library website redirected to anti-Kotaku Nazi-related page
Some nutjob has taken control of https://liballeg.org to redirect it to some anti-Nazi page that mentions Kotaku, comparing them to nazis.
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Self taught developers, what did you know when you started?
C, C++, Allegro, SDL, Some rudimentary SQL, Some basic BSD Sockets. But I also took some time to learn 3D math, trigonometry and linear algebra so I can include some basic 3D examples in my portfolio. I was later told that it was the 3D math that made the difference because if I (barely finished HS) can do that I can probably learn everything they give me.
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Recourses to make games like they did in the 90s?
Wow, DJGPP and Allegro (still going!), that takes me back - that and Bloodshed IDE were my weapons of choice back then!
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What are some of your favourite tools/libraries/frameworks to visualize or prototype something
liballeg.org
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Looking for a very basic 2d graphics library
allegro 5 is quite alright with fonts
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What are some cool modern libraries you enjoy using?
allegro5 is a great rendering library if you want to get something 2D on the screen fast
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Are there other examples of people who made games with their own engines like Minecraft ?
Hell, their website says in the first few sentences it isn't an engine.
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Where to start?
A while ago I was getting started with the Allegro5 game engine (+Rust bindings). It's the same engine used for Factorio. I wrote a simple egui-integration to have nicer UI options. It was mostly for myself and is thus poorly documented but maybe you get some ideas how to make it work.
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Resources for C++
Here's a simple program using Allegro
What are some alternatives?
LZMAT - git mirror of LZMAT (http://www.matcode.com/lzmat.htm)
raylib - A simple and easy-to-use library to enjoy videogames programming
Snappy - A fast compressor/decompressor
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
doboz
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
zstd - Zstandard - Fast real-time compression algorithm
Godot - Godot Engine – Multi-platform 2D and 3D game engine
ZLib - A massively spiffy yet delicately unobtrusive compression library.
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
LZHAM - Lossless data compression codec with LZMA-like ratios but 1.5x-8x faster decompression speed, C/C++
Oxygine - Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac