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|BSD 3-clause "New" or "Revised" License||GNU General Public License v3.0 or later|
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Advanced MessagePack capabilities
4 projects | dev.to | 13 Oct 2021
Choose the data compression algorithm based on the specifics of your data. For example, if you are working with lots of short strings, take a look at [*SMAZ](https://github.com/antirez/smaz).*
Improving short string compression.
1 project | reddit.com/r/compression | 29 Jul 2021
Take a look at this. Idea behind it seems nice, but it's fixed dictionary ("codebook") was clearly made for English language, and the algorithm itself is really simple. How can we impove on this? Dynamic dictionary won't do, since you have to store it somewhere, nullifying benefits of using such algorithm. Beyond that I have no idea.
80 projects | dev.to | 27 Feb 2021
smaz - Efficient string compression library. BSD-3-Clause
How to store item info?
1 project | reddit.com/r/GameDevelopment | 4 Sep 2021
Just compress it! Of course if you will you ZIP, players will able to just open this zip file and change whatever they want. But you can use less popular compression algorithms which are not supported by default Windows File Explorer. Snappy for example.
What's the best way to compress strings?
6 projects | reddit.com/r/cpp | 29 Jul 2021
What are some alternatives?
zstd - Zstandard - Fast real-time compression algorithm
brotli - Brotli compression format
LZ4 - Extremely Fast Compression algorithm
ZLib - A massively spiffy yet delicately unobtrusive compression library.
LZMA - (Unofficial) Git mirror of LZMA SDK releases
zlib-ng - zlib replacement with optimizations for "next generation" systems.
Minizip-ng - Fork of the popular zip manipulation library found in the zlib distribution.
LZMAT - git mirror of LZMAT (http://www.matcode.com/lzmat.htm)
xxHash - Extremely fast non-cryptographic hash algorithm
LZHAM - Lossless data compression codec with LZMA-like ratios but 1.5x-8x faster decompression speed, C/C++