smaaDemo VS renderdoc

Compare smaaDemo vs renderdoc and see what are their differences.

smaaDemo

Subpixel Morphological AntiAliasing OpenGL/Vulkan demo (by turol)
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smaaDemo renderdoc
2 13
69 8,522
- -
9.7 9.8
4 months ago 7 days ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

smaaDemo

Posts with mentions or reviews of smaaDemo. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-28.

renderdoc

Posts with mentions or reviews of renderdoc. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-10.

What are some alternatives?

When comparing smaaDemo and renderdoc you can also consider the following projects:

glsl-smaa - SMAA (Enhanced Subpixel Morphological Antialiasing) post-processing; WebGL (OpenGL ES 2.0) implementation with no fluff.

apitrace - Tools for tracing OpenGL, Direct3D, and other graphics APIs

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

reshade - A generic post-processing injector for games and video software.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

dgVoodoo2 - Glide/DirectX implementation on D3D11/12

SMAA-MWE - SMAA Minimum Working Example

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

vulkan-renderer - Game engine written with C++ and Vulkan.

Vulkan-Samples - One stop solution for all Vulkan samples

RayTracer - Ray Tracer in C++ with openGL.

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Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
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