smaaDemo
renderdoc
smaaDemo | renderdoc | |
---|---|---|
2 | 13 | |
69 | 8,522 | |
- | - | |
9.7 | 9.8 | |
4 months ago | 7 days ago | |
C++ | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
smaaDemo
-
The Output of My SMAA Demo Isn't the Same as the Output from the Reference Program
I got the shader code from Turol's SMAA fork which fixes the Y-axis coordinate issues for WebGL: https://github.com/turol/smaaDemo/blob/master/smaa.h
-
Is it me or does this SMAA demo seems off?
Standard SMAA has issues with OpenGL because of different texture coordinate conventions. My demo has a fixed shader and both OpenGL and Vulkan examples: https://github.com/turol/smaaDemo
renderdoc
- Building the DirectX shader compiler better than Microsoft?
-
RenderDoc is a free MIT licensed stand-alone graphics debugger
heh https://github.com/baldurk/renderdoc#readme is all "RenderDoc is intended for debugging your own programs only. Any discussion of capturing programs that you did not create will not be allowed in any official public RenderDoc setting, including the issue tracker, discord, or via email" but the 3 of the 4 screenshots are of dota2 :-D
Still, that looks handy for sure
- Descriptor Buffers with RenderDoc
-
Need help: capture Hogwarts Legacy in RenderDoc?
He's pretty clear about it every time it's asked. Tracing copyrighted games is legally questionable, and tools like RenderDoc are often abused by people to do illegal asset ripping/reselling.
-
Are bindless textures niche or weird?
Baldur explains why he won't implement bindless texture support in this issue: https://github.com/baldurk/renderdoc/issues/850
-
How to debug a non-working ray generation shader?
Unfortunately the main developer for Renderdoc is against adding ray tracing support : https://github.com/baldurk/renderdoc/issues/2317
-
Help implementing support for RenderDoc.
RenderDoc bug report: https://github.com/baldurk/renderdoc/issues/2800
- RenderDoc v1.23 is now available
-
Renderdoc Crashing On glfwCreateWindow()
Remember that Renderdoc is open source: https://github.com/baldurk/renderdoc/. This means you can build it with symbols and attach a debugger.
-
Renderdoc's GPU Selection on a laptop
Renderdoc works by inserting itself as a Vulkan layer, which means it can change the output of functions if it so chooses. As you can see in the RenderDoc version of vkEnumeratePhysicalDevices it changes how devices are returned, and this likely is the reason the order changes.
What are some alternatives?
glsl-smaa - SMAA (Enhanced Subpixel Morphological Antialiasing) post-processing; WebGL (OpenGL ES 2.0) implementation with no fluff.
apitrace - Tools for tracing OpenGL, Direct3D, and other graphics APIs
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
reshade - A generic post-processing injector for games and video software.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
dgVoodoo2 - Glide/DirectX implementation on D3D11/12
SMAA-MWE - SMAA Minimum Working Example
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
vulkan-renderer - Game engine written with C++ and Vulkan.
Vulkan-Samples - One stop solution for all Vulkan samples
RayTracer - Ray Tracer in C++ with openGL.