core
NetCoreServer
core | NetCoreServer | |
---|---|---|
1 | 2 | |
118 | 2,488 | |
1.7% | - | |
8.0 | 6.3 | |
10 days ago | 13 days ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
core
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Sisk - Lightweight .NET web framework
Github: https://github.com/sisk-http/core
NetCoreServer
- Networking lib/framework for multiplayer servers ?
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I need help figuring out a networking solution for a real-time project.
The tricky part is finding libraries that support multicast - most games don't use it. I found this though: https://chronoxor.github.io/NetCoreServer/
What are some alternatives?
iwnet - Pure C Asynchronous HTTP/IO library providing websockets, SSL, routing, reverse proxy.
SuperSimpleTcp - Simple wrapper for TCP client and server in C# with SSL support
cowboy - Small, fast, modern HTTP server for Erlang/OTP.
BeetleX - high performance dotnet core socket tcp communication components, support TLS, HTTP, HTTPS, WebSocket, RPC, Redis protocols, custom protocols and 1M connections problem solution
LiteNetLib - Lite reliable UDP library for Mono and .NET
titanium-web-proxy - A cross-platform asynchronous HTTP(S) proxy server in C#.
sharppcap - Official repository - Fully managed, cross platform (Windows, Mac, Linux) .NET library for capturing packets
EmbedIO - A tiny, cross-platform, module based web server for .NET
unity-websocket-multiplayer - POC for a Unity game client and dedicated server with websockets!
mig-service-dotnet - MIG is a .Net library providing an integrated solution for developing networked applications and real time web applications
unity-websocket-server - A simple, zero-dependency WebSocket server for Unity.