shame
A shader EDSL for writing render and compute pipelines in rust (by RayMarch)
rendiation
Rendiation Rendering Framework (by mikialex)
shame | rendiation | |
---|---|---|
1 | 1 | |
238 | 56 | |
- | - | |
2.2 | 9.7 | |
11 months ago | 6 days ago | |
Rust | Rust | |
Apache License 2.0 | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
shame
Posts with mentions or reviews of shame.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-30.
-
A shading language EDSL
Thanks for sharing. Besides what is mentioned in this post. There are many other projects solving similar problems and exploring better ways to integrate/write shaders in rust in different approaches. I list them for extra reference: https://github.com/RayMarch/shame and https://github.com/leops/rasen, https://github.com/mikialex/rendiation.
rendiation
Posts with mentions or reviews of rendiation.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-30.
-
A shading language EDSL
Thanks for sharing. Besides what is mentioned in this post. There are many other projects solving similar problems and exploring better ways to integrate/write shaders in rust in different approaches. I list them for extra reference: https://github.com/RayMarch/shame and https://github.com/leops/rasen, https://github.com/mikialex/rendiation.
What are some alternatives?
When comparing shame and rendiation you can also consider the following projects:
rusterizer - Bare-bones software renderer written in Rust
rasen - Generate SPIR-V bytecode from an operation graph
nuance - A tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.
rpt - A physically-based path tracer
rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.
nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU
wgpu - Cross-platform, safe, pure-rust graphics api.
rs_pbrt - Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
INOX - Rust Game engine integrated in Blender [WebGPU ready]