rendiation VS rs_pbrt

Compare rendiation vs rs_pbrt and see what are their differences.

rendiation

Rendiation Rendering Framework (by mikialex)

rs_pbrt

Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ... (by wahn)
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rendiation rs_pbrt
1 9
56 798
- -
9.7 7.2
4 days ago 3 months ago
Rust Rust
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rendiation

Posts with mentions or reviews of rendiation. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-30.
  • A shading language EDSL
    3 projects | /r/rust | 30 Jul 2022
    Thanks for sharing. Besides what is mentioned in this post. There are many other projects solving similar problems and exploring better ways to integrate/write shaders in rust in different approaches. I list them for extra reference: https://github.com/RayMarch/shame and https://github.com/leops/rasen, https://github.com/mikialex/rendiation.

rs_pbrt

Posts with mentions or reviews of rs_pbrt. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-17.
  • What's everyone working on this week (3/2022)?
    7 projects | /r/rust | 17 Jan 2022
    I just released a first version of blend_info on crates.io. At some point I was working on a similar project on codeberg and I kind of hacked that into rs-pbrt to be able to use some binary Blender .blend files directly as input for my physically based renderer. The executable for that is called parse_blend_file file and details (or a video about it) can be found here. Anyway, the new crate should help parsing any Blender file (independent of the version) and extract information you like to use, kind of cherry picking stuff. I will use the library in a future version of parse_blend_file (as a prove of concept) but want to involve other people early, because they can help me defining a re-usable library, which can be used for many things, not just my renderer. I also started to use sourcehut and investigated how to use CI (building currently for Debian) there, provide mailing lists, and use the (project based) ticket system. Both projects and activity around it can be found here. Most likely I will work on documentation and maybe a blog post about how to use blend_info next. Try to register for one of the mailing lists if you want to contribute and/or create a ticket ...
  • What's everyone working on this week (43/2021)?
    6 projects | /r/rust | 25 Oct 2021
    If somebody is interested in helping with this issue, there is something to learn from the artistic side (Blender users) as well as from the programming side (Rust coders).
  • Whats your favourite open source Rust project that needs more recognition?
    66 projects | /r/rust | 11 Oct 2021
    https://www.rs-pbrt.org/ - Physically based rendering (PBR) with Rust
  • Another implementation of PBRTv3 in Rust
    2 projects | /r/rust | 15 Mar 2021
    Big thanks to wahn/rs_pbrt: Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ... (github.com) and abusch/rustracer: A toy raytracer written in Rust based on PBRT (github.com) which where helpful as references.
  • PBRT in Rust
    1 project | /r/GraphicsProgramming | 17 Jan 2021
    1 project | /r/patient_hackernews | 17 Jan 2021
    1 project | /r/hackernews | 17 Jan 2021
    3 projects | news.ycombinator.com | 17 Jan 2021
    1 project | /r/programming | 17 Jan 2021