Rust physically-based-rendering

Open-source Rust projects categorized as physically-based-rendering

Top 5 Rust physically-based-rendering Projects

physically-based-rendering
  1. rs_pbrt

    Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...

  2. SaaSHub

    SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives

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  3. rpt

    A physically-based path tracer

  4. renderling

    GPU driven real-time renderer, backed by wgpu and rust-gpu

    Project mention: Ask HN: What Are You Working On? (February 2026) | news.ycombinator.com | 2026-02-08
  5. rustracer

    A toy raytracer written in Rust based on PBRT

  6. pbrt-rust

    Implementation of PBRT in rust based on the C++ version by Matt Pharr, Grep Humphreys, and Wenzel Jakob.

NOTE: The open source projects on this list are ordered by number of github stars. The number of mentions indicates repo mentiontions in the last 12 Months or since we started tracking (Dec 2020).

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Rust physically-based-rendering related posts

  • Another implementation of PBRTv3 in Rust

    2 projects | /r/rust | 15 Mar 2021
  • Compound of five cubes, rendered using Rust (rpt v0.2)

    1 project | /r/computergraphics | 26 Feb 2021
  • Compound of five cubes, rendered using Rust (rpt v0.2)

    1 project | /r/rust | 26 Feb 2021

Index

What are some of the best open-source physically-based-rendering projects in Rust? This list will help you:

# Project Stars
1 rs_pbrt 836
2 rpt 432
3 renderling 236
4 rustracer 31
5 pbrt-rust 18

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