PBRT in Rust

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  • rs_pbrt

    Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...

  • pbrt-v4

    Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

  • I believe the latest version v4 [0] has GPU support, some of my colleagues are using it already.

    [0]: https://github.com/mmp/pbrt-v4

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • femtovg

    Antialiased 2D vector drawing library written in Rust

  • This is only tangentially related, but if you are into Rust & GPU programming you should check out femtovg (https://github.com/femtovg/femtovg) a nanovg Rust port.

    You can run it in the browser https://tronical.github.io/femtovg/examples/index.html

    Join the discord https://discord.gg/V69VdVu

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