SaaSHub helps you find the best software and product alternatives Learn more →
Pbrt-v4 Alternatives
Similar projects and alternatives to pbrt-v4
-
InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
-
rs_pbrt
Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
-
pbrt-rust
Implementation of PBRT in rust based on the C++ version by Matt Pharr, Grep Humphreys, and Wenzel Jakob.
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better pbrt-v4 alternative or higher similarity.
pbrt-v4 reviews and mentions
Posts with mentions or reviews of pbrt-v4.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-17.
-
Hangup on Raytracer Material, BRDF class design
Regarding the design of materials vs brdfs and how to handle them. Take a look at [Physically Based Rendering: From Theory to Implementation](https://www.pbr-book.org/) and its [source code](https://github.com/mmp/pbrt-v4). It's entirely written in C++ and uses an object oriented design for materials.
-
Raytrace renderers that can utilize measured BSDF data and photometrically accurate lighting?
PBRT v4 supports spectral rendering and photometric light parameterization: https://github.com/mmp/pbrt-v4
-
Real Time Rendering by Tomas Akenine-Möller v3 vs v4?
However, shit moves fast; so they’ve already got (PBRT-4’s engine and examples are in Beta)[https://github.com/mmp/pbrt-v4]
- PBRT, Version 4
-
How does one implement a ray tracing algorithm on the gpu?
The 4th edition of Physically Based Rendering incorporates OptiX/CUDA, but it seems like the closer we get to its publication, the more time slows down (but they are polishing it and making it perfect and I know that's impossible to accurately estimate time for). At least the code is available now.
-
My first ever blog post! Andrew Kensler's permute() - stateless, constant-time shuffled array iteration
This technique was described by Andrew Kensler at Pixar in his paper Correlated Multi-Jittered Sampling and I wanted to give a more detailed explanation because I think it's a cool method (and I didn't understand it when I first read his paper). It's quite useful in renderers to decorrelate samples, for example it's included in the next release of PBRT, but it's generally useful any time you want to randomly iterate through an array.
-
Another implementation of PBRTv3 in Rust
I don't have access to v2 so I don't know what the differences are with v3. You can find the differences between v3 and v4 here here. There are quite a lot of improvements and new features with the biggest one being GPU support which I'm really excited for.
-
PBRT in Rust
I believe the latest version v4 [0] has GPU support, some of my colleagues are using it already.
[0]: https://github.com/mmp/pbrt-v4
-
A note from our sponsor - SaaSHub
www.saashub.com | 6 May 2024
Stats
Basic pbrt-v4 repo stats
8
2,639
7.5
3 months ago
mmp/pbrt-v4 is an open source project licensed under Apache License 2.0 which is an OSI approved license.
The primary programming language of pbrt-v4 is C++.
Sponsored
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com