Hangup on Raytracer Material, BRDF class design

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  • pbrt-v4

    Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

  • Regarding the design of materials vs brdfs and how to handle them. Take a look at [Physically Based Rendering: From Theory to Implementation](https://www.pbr-book.org/) and its [source code](https://github.com/mmp/pbrt-v4). It's entirely written in C++ and uses an object oriented design for materials.

  • mitsuba3

  • Yep, so they do resolve it using forward declarations, but there is the [Mitsuba 3](https://github.com/mitsuba-render/mitsuba3) codebase that uses entirely virtual functions and smart pointers (their custom implementation in order to support different rendering modes like GPU rendering).

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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