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pbrt-rust
Implementation of PBRT in rust based on the C++ version by Matt Pharr, Grep Humphreys, and Wenzel Jakob.
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pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
I don't have access to v2 so I don't know what the differences are with v3. You can find the differences between v3 and v4 here here. There are quite a lot of improvements and new features with the biggest one being GPU support which I'm really excited for.
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- Hi, everyone, I build a glTF2.0 PBR renderer based on Vulkan ray tracing and it is in Rust!
- Hi, everyone, I build a glTF2.0 PBR renderer based on Vulkan ray tracing and it is in Rust!