Another implementation of PBRTv3 in Rust

This page summarizes the projects mentioned and recommended in the original post on /r/GraphicsProgramming

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  • pbrt-rust

    Implementation of PBRT in rust based on the C++ version by Matt Pharr, Grep Humphreys, and Wenzel Jakob.

  • pbrt-v4

    Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

  • I don't have access to v2 so I don't know what the differences are with v3. You can find the differences between v3 and v4 here here. There are quite a lot of improvements and new features with the biggest one being GPU support which I'm really excited for.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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