pbrt-v4 VS Vulkan-RTIOW

Compare pbrt-v4 vs Vulkan-RTIOW and see what are their differences.

pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book. (by mmp)

Vulkan-RTIOW

Vulkan compute shader version of Ray traciing in one weekend (by baeng72)
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pbrt-v4 Vulkan-RTIOW
8 2
2,664 3
- -
7.5 0.0
3 months ago over 1 year ago
C++ C++
Apache License 2.0 -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

pbrt-v4

Posts with mentions or reviews of pbrt-v4. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-17.

Vulkan-RTIOW

Posts with mentions or reviews of Vulkan-RTIOW. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-23.

What are some alternatives?

When comparing pbrt-v4 and Vulkan-RTIOW you can also consider the following projects:

pbrt-rust - Implementation of PBRT in rust based on the C++ version by Matt Pharr, Grep Humphreys, and Wenzel Jakob.

rs_pbrt - Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...

hash-prospector - Automated integer hash function discovery

femtovg - Antialiased 2D vector drawing library written in Rust