rendiation VS rpt

Compare rendiation vs rpt and see what are their differences.

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
rendiation rpt
1 2
56 407
- -
9.7 0.0
4 days ago about 2 years ago
Rust Rust
- Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rendiation

Posts with mentions or reviews of rendiation. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-30.
  • A shading language EDSL
    3 projects | /r/rust | 30 Jul 2022
    Thanks for sharing. Besides what is mentioned in this post. There are many other projects solving similar problems and exploring better ways to integrate/write shaders in rust in different approaches. I list them for extra reference: https://github.com/RayMarch/shame and https://github.com/leops/rasen, https://github.com/mikialex/rendiation.

rpt

Posts with mentions or reviews of rpt. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing rendiation and rpt you can also consider the following projects:

rasen - Generate SPIR-V bytecode from an operation graph

rustracer - A toy raytracer written in Rust based on PBRT

shame - A shader EDSL for writing render and compute pipelines in rust

meshweaver - 3D rendering engine in Rust and WebGPU

rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.

ray-tracer - A physically based monte carlo path tracer written in C++ [Moved to: https://github.com/amanshenoy/pb-path-tracer]

wgpu - Cross-platform, safe, pure-rust graphics api.

SourceRenderer - A tiny 3D engine that loads and renders Source engine maps - Also known as dreieck.exe

rs_pbrt - Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...

rust-doom - A Doom Renderer written in Rust.

INOX - Rust Game engine integrated in Blender [WebGPU ready]

yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics