rpt VS meshweaver

Compare rpt vs meshweaver and see what are their differences.

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rpt meshweaver
2 1
407 3
- -
0.0 0.0
about 2 years ago over 3 years ago
Rust Rust
Apache License 2.0 GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rpt

Posts with mentions or reviews of rpt. We have used some of these posts to build our list of alternatives and similar projects.

meshweaver

Posts with mentions or reviews of meshweaver. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing rpt and meshweaver you can also consider the following projects:

rustracer - A toy raytracer written in Rust based on PBRT

sandbox - A sand simulation game

rendiation - Rendiation Rendering Framework

rusterizer - Bare-bones software renderer written in Rust

ray-tracer - A physically based monte carlo path tracer written in C++ [Moved to: https://github.com/amanshenoy/pb-path-tracer]

linon - Non-Linear Ray Casting on the web, and on your desktop too

SourceRenderer - A tiny 3D engine that loads and renders Source engine maps - Also known as dreieck.exe

wgpu-rs - Rust bindings to wgpu native library

rust-doom - A Doom Renderer written in Rust.

wgpu - Cross-platform, safe, pure-rust graphics api.

yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.