rpt VS ray-tracer

Compare rpt vs ray-tracer and see what are their differences.

ray-tracer

A physically based monte carlo path tracer written in C++ [Moved to: https://github.com/amanshenoy/pb-path-tracer] (by amanshenoy)
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rpt ray-tracer
2 4
407 25
- -
0.0 6.7
about 2 years ago over 2 years ago
Rust C++
Apache License 2.0 zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rpt

Posts with mentions or reviews of rpt. We have used some of these posts to build our list of alternatives and similar projects.

ray-tracer

Posts with mentions or reviews of ray-tracer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-27.

What are some alternatives?

When comparing rpt and ray-tracer you can also consider the following projects:

rustracer - A toy raytracer written in Rust based on PBRT

yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

rendiation - Rendiation Rendering Framework

F3D - Fast and minimalist 3D viewer.

meshweaver - 3D rendering engine in Rust and WebGPU

path-tracer - A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch

SourceRenderer - A tiny 3D engine that loads and renders Source engine maps - Also known as dreieck.exe

muon - A subatomic path tracer.

rust-doom - A Doom Renderer written in Rust.

ospray - An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization